Updates/October 2020: Difference between revisions
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The following updates occurred in '''October 2020'''. | |||
==Update 01== | ==Update 01== | ||
'''October 31, 2020''' | '''October 31, 2020''' | ||
===Available Types=== | |||
Twelve classes (three basic, nine expert) are available in the initial state of Clementine. | |||
*[[Hunter]] | |||
*[[Ranger]] | |||
*[[Force]] | |||
*[[Fighgunner]] | |||
*[[Guntecher]] | |||
*[[Wartecher]] | |||
*[[Fortefighter]] | |||
*[[Fortegunner]] | |||
*[[Fortetecher]] | |||
*[[Protranser]] | |||
*[[Acrofighter]] | |||
*[[Acrotecher]] | |||
Requirements and MP-required-per-level have been adjusted to conform with the new MP formula for missions. | |||
===System=== | ===System=== | ||
The starting level cap is set to LV50. | *The starting level cap is set to LV50. | ||
'''Major System Changes''' | |||
*[[Types]] can reach LV200. | |||
*[[Meseta]] gain has been heavily adjusted. | |||
*[[Rare Missions]] and [[Rare Enemies]] now have new mechanics in order to be obtained. | |||
**Rare Enemies can no longer be obtained if a player has abandoned a mission before completing it. Rare Enemy obtain rates have been adjusted. | |||
**Rare Missions now have a higher chance to be obtained based on the number of missions a player completes. | |||
*[[Photon Fortune]] rotates on a set daily basis, and affects only Rare Missions, Rare Enemies, Slot Machines, and the Offering Box. | |||
*Every player starts with 200 Meseta in their common box. This is to allow players to change their Type of their first character at level 1 essentially for free. | |||
*A new item, [[Scrap]], will now be obtained upon Synthesis Failure. It can be used in various Recycle boards purchased from the GUARDIANS Colony 2nd Floor Synthesis shop. | |||
*Some [[Consumables]] items have new prices and carrying limits. Please read up on them for more information. | |||
*Missions now follow a new MP formula. | |||
*Enemy experience payout and stats have been adjusted. | |||
*All bosses now have improved AI and attack data. | |||
*During [[Seasonal Events]], the [[Variety Shop]] will bring in exclusive items. '''Seasonal Enemies''' do not currently spawn. | |||
*Missions will exhibit a party multiplier per member that increases the stats of enemies. | |||
**For every party member after the party leader, enemies will gain 20% HP, and 3% ATP, for a maximum of 100% extra HP and 15% extra ATP with 6 players. | |||
*Missions will also exhibit a Drop Rate Reduction System based on the number of party members. | |||
**For every party member after the party leader, boxes will gain a 10% increase to DNR (DNR means the chance for an item to '''not''' drop), for a maximum of 50% with 6 players. |
Latest revision as of 11:07, 31 October 2020
The following updates occurred in October 2020.
Update 01
October 31, 2020
Available Types
Twelve classes (three basic, nine expert) are available in the initial state of Clementine.
- Hunter
- Ranger
- Force
- Fighgunner
- Guntecher
- Wartecher
- Fortefighter
- Fortegunner
- Fortetecher
- Protranser
- Acrofighter
- Acrotecher
Requirements and MP-required-per-level have been adjusted to conform with the new MP formula for missions.
System
- The starting level cap is set to LV50.
Major System Changes
- Types can reach LV200.
- Meseta gain has been heavily adjusted.
- Rare Missions and Rare Enemies now have new mechanics in order to be obtained.
- Rare Enemies can no longer be obtained if a player has abandoned a mission before completing it. Rare Enemy obtain rates have been adjusted.
- Rare Missions now have a higher chance to be obtained based on the number of missions a player completes.
- Photon Fortune rotates on a set daily basis, and affects only Rare Missions, Rare Enemies, Slot Machines, and the Offering Box.
- Every player starts with 200 Meseta in their common box. This is to allow players to change their Type of their first character at level 1 essentially for free.
- A new item, Scrap, will now be obtained upon Synthesis Failure. It can be used in various Recycle boards purchased from the GUARDIANS Colony 2nd Floor Synthesis shop.
- Some Consumables items have new prices and carrying limits. Please read up on them for more information.
- Missions now follow a new MP formula.
- Enemy experience payout and stats have been adjusted.
- All bosses now have improved AI and attack data.
- During Seasonal Events, the Variety Shop will bring in exclusive items. Seasonal Enemies do not currently spawn.
- Missions will exhibit a party multiplier per member that increases the stats of enemies.
- For every party member after the party leader, enemies will gain 20% HP, and 3% ATP, for a maximum of 100% extra HP and 15% extra ATP with 6 players.
- Missions will also exhibit a Drop Rate Reduction System based on the number of party members.
- For every party member after the party leader, boxes will gain a 10% increase to DNR (DNR means the chance for an item to not drop), for a maximum of 50% with 6 players.