Updates/October 2020

From Phantasy Star Universe Clementine

The following updates occurred in October 2020.

Update 01

October 31, 2020

Available Types

Twelve classes (three basic, nine expert) are available in the initial state of Clementine.

Requirements and MP-required-per-level have been adjusted to conform with the new MP formula for missions.

System

  • The starting level cap is set to LV50.

Major System Changes

  • Types can reach LV200.
  • Meseta gain has been heavily adjusted.
  • Rare Missions and Rare Enemies now have new mechanics in order to be obtained.
    • Rare Enemies can no longer be obtained if a player has abandoned a mission before completing it. Rare Enemy obtain rates have been adjusted.
    • Rare Missions now have a higher chance to be obtained based on the number of missions a player completes.
  • Photon Fortune rotates on a set daily basis, and affects only Rare Missions, Rare Enemies, Slot Machines, and the Offering Box.
  • Every player starts with 200 Meseta in their common box. This is to allow players to change their Type of their first character at level 1 essentially for free.
  • A new item, Scrap, will now be obtained upon Synthesis Failure. It can be used in various Recycle boards purchased from the GUARDIANS Colony 2nd Floor Synthesis shop.
  • Some Consumables items have new prices and carrying limits. Please read up on them for more information.
  • Missions now follow a new MP formula.
  • Enemy experience payout and stats have been adjusted.
  • All bosses now have improved AI and attack data.
  • During Seasonal Events, the Variety Shop will bring in exclusive items. Seasonal Enemies do not currently spawn.
  • Missions will exhibit a party multiplier per member that increases the stats of enemies.
    • For every party member after the party leader, enemies will gain 20% HP, and 3% ATP, for a maximum of 100% extra HP and 15% extra ATP with 6 players.
  • Missions will also exhibit a Drop Rate Reduction System based on the number of party members.
    • For every party member after the party leader, boxes will gain a 10% increase to DNR (DNR means the chance for an item to not drop), for a maximum of 50% with 6 players.