Updates/October 2020
The following updates occurred in October 2020.
Update 01
October 31, 2020
Available Types
Twelve classes (three basic, nine expert) are available in the initial state of Clementine.
- Hunter
- Ranger
- Force
- Fighgunner
- Guntecher
- Wartecher
- Fortefighter
- Fortegunner
- Fortetecher
- Protranser
- Acrofighter
- Acrotecher
Requirements and MP-required-per-level have been adjusted to conform with the new MP formula for missions.
System
- The starting level cap is set to LV50.
Major System Changes
- Types can reach LV200.
- Meseta gain has been heavily adjusted.
- Rare Missions and Rare Enemies now have new mechanics in order to be obtained.
- Rare Enemies can no longer be obtained if a player has abandoned a mission before completing it. Rare Enemy obtain rates have been adjusted.
- Rare Missions now have a higher chance to be obtained based on the number of missions a player completes.
- Photon Fortune rotates on a set daily basis, and affects only Rare Missions, Rare Enemies, Slot Machines, and the Offering Box.
- Every player starts with 200 Meseta in their common box. This is to allow players to change their Type of their first character at level 1 essentially for free.
- A new item, Scrap, will now be obtained upon Synthesis Failure. It can be used in various Recycle boards purchased from the GUARDIANS Colony 2nd Floor Synthesis shop.
- Some Consumables items have new prices and carrying limits. Please read up on them for more information.
- Missions now follow a new MP formula.
- Enemy experience payout and stats have been adjusted.
- All bosses now have improved AI and attack data.
- During Seasonal Events, the Variety Shop will bring in exclusive items. Seasonal Enemies do not currently spawn.
- Missions will exhibit a party multiplier per member that increases the stats of enemies.
- For every party member after the party leader, enemies will gain 20% HP, and 3% ATP, for a maximum of 100% extra HP and 15% extra ATP with 6 players.
- Missions will also exhibit a Drop Rate Reduction System based on the number of party members.
- For every party member after the party leader, boxes will gain a 10% increase to DNR (DNR means the chance for an item to not drop), for a maximum of 50% with 6 players.