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  • .... They are learned from [[Photon Art Disks]], then are linked to [[Weapons|Weapons]], and come in three forms, each associated with a weapon type: <br /> ...hoton Arts linked to [[Weapons|Melee Weapons]], are powerful melee attacks that often exhibit multiple combos. ...
    3 KB (487 words) - 02:49, 20 November 2022
  • ...elemental bullets also have a small splash radius, allowing you to hit up to two targets with each shot if precise enough. ...
    1 KB (166 words) - 13:35, 3 April 2024
  • ...You can find a quick list of what weapons apply certain statuses on the [[Status Effects]] page. ...will also be marked as such. Color variant weapons are identical in stats to the standard versions, but the chance of obtaining one is incredibly rare. ...
    17 KB (2,236 words) - 15:11, 28 July 2025
  • ...force or accuracy with which one strikes an enemy as well as their ability to successfully guard against an attack. ...race, type, and level. Generally, these numbers can be modified further by weapons, line shields, units, certain support TECHNICs and special consumable items ...
    7 KB (1,150 words) - 11:27, 22 May 2023
  • Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, ==Status Effects (Player & Enemy)== ...
    44 KB (5,298 words) - 21:28, 14 May 2024
  • *Missing data related to enemy buff parts (sword, shield, etc.) has been extracted from the offline **These changes will alter enemy buffs present in missions and the stats that get applied. ...
    10 KB (1,369 words) - 10:30, 13 September 2021