From Phantasy Star Universe Clementine
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|
| Stats
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| Manufacturer
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|
| ATP Required
|
30
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| Acc.
|
37
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| Base PP
|
130
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| Base ATP
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90
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| Max ATP
|
324
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| Variance
|
10
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| Attack Range
|
425
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A mass-produced model sword, popular for its solid feel.
Item Properties
Aggregated Properties
Properties Tables
General Properties
| Item ID:
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01010002
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| Name:
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Sodad
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| Description:
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A mass-produced model sword, popular for its solid feel.
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| Rarity:
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1★
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| Rank:
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C
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| Weapon Type:
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Sword
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| Sword ID:
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00
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| Manufacturer:
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TENORA WORKS
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Restrictions
| Stat Requirement To Equip:
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30
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| Implicitly Usable on Sexes:
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Female, Male
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| Implicitly Usable on Races:
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Beast, CAST, Human, Newman
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| Implicitly Usable on Types:
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Acrofighter, Acromaster, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher
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Stats
| Attack Variance:
|
10
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| Attack Grinds:
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90,101,116,132,149,167,186,207,228,257,324
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| PP Grinds:
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130,135,140,146,153,160,166,172,178,184,190
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| Hit Rate:
|
37
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| Maximum Grind:
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10
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| Max Targets Per Normal Attack:
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4
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| PP Recovery Per Tick:
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2
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| PP Recovery Per Normal Attack:
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1
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| Legal Elements:
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Neutral, Fire, Ice, Lightning, Ground, Light, Dark
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Modifiers
| ATP Boost:
|
0
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| ATA Boost:
|
0
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| DFP Boost:
|
0
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| TP Boost:
|
0
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| EVP Boost:
|
0
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| MST Boost:
|
0
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| STA Boost:
|
0
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| Attack Modifier:
|
1
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| Critical Attack Modifier:
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1.5
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| PA Modifier:
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1
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| PP Modifier:
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1
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| SE Modifier:
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1
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| Striking Range:
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0
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| Striking Speed:
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0
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| Bullet Range:
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0
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| Bullet Speed:
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0
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| TECHNIC Range:
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0
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| TECHNIC Speed:
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0
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Metadata
| Equip Hand:
|
0
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| Weapon Type Flag:
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0
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| Set Bonus IDs:
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0,0,0,0
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| Model ID:
|
0
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| Visual Effect ID:
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3
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| Sound Bank ID:
|
0
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| Sound Effect ID:
|
1961
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Attack Data
| Can Miss:
|
Yes
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| Can Back Attack:
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Yes
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| Hitflag ID:
|
0
|
| Weapon Range:
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425
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| Normal Attack Width:
|
64886
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| Normal Attack Angle:
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10559
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| Normal Attack Height:
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8738
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Status Information
| Status to Self On Hit:
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| ID:
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0
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| Level:
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0
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| SE Override:
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0
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| Status When Weapon Is Neutral:
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| ID:
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0
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| Level:
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0
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| SE Override:
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0
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| Status When Weapon Is Fire:
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| ID:
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0
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| Level:
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0
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| SE Override:
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0
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| Status When Weapon Is Ice:
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| ID:
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0
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| Level:
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0
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| SE Override:
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0
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| Status When Weapon Is Lightning:
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| ID:
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0
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| Level:
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0
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| SE Override:
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0
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| Status When Weapon Is Ground:
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| ID:
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0
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| Level:
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0
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| SE Override:
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0
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| Status When Weapon Is Light:
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| ID:
|
0
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| Level:
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0
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| SE Override:
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0
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| Status When Weapon Is Dark:
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| ID:
|
0
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| Level:
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0
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| SE Override:
|
0
|
Grinding Information
| Stat
|
0/10 |
1/10 |
2/10 |
3/10 |
4/10 |
5/10 |
6/10 |
7/10 |
8/10 |
9/10 |
10/10
|
| PP
|
130 |
135 |
140 |
146 |
153 |
160 |
166 |
172 |
178 |
184 |
190
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| Att.
|
90 |
101 |
116 |
132 |
149 |
167 |
186 |
207 |
228 |
257 |
324
|
Status Information
| Outgoing Status Effect Details
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| Weapon Element
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Status Effect
|
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None
|
|
None
|
|
None
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|
None
|
|
None
|
|
None
|
|
None
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Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
| No Variance
|
S-NV0102
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| Enhanced Element
|
S-EE0102
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| Increased Attack Range
|
S-AR0102
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| Damage Amplification
|
S-DA0102
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Methods to Obtain
| Drop information
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| Source |
Level |
Ver. |
Type
|
| Bil De Vear |
1-9 |
 |
|
|