Holy Ray/D: Difference between revisions
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Latest revision as of 18:17, 3 July 2025
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Stats | |
Manufacturer | ![]() |
ATA Required | 158 |
Acc. | 180 |
Base PP | 824 |
Base ATP | 596 |
Max ATP | 696 |
Variance | 71 |
Attack Range | 2600 |
A replica rifle based on an ancient design. An event-only item awarded to the most elite of GUARDIANS.
Item Properties
Properties Tables
Item ID: | 010E0A03 |
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Name: | Holy Ray/D |
Description: | A replica rifle based on
an ancient design. An event-only item awarded to the most elite of GUARDIANS. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | Rifle |
Rifle ID: | 0A |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 158 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 71 |
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Attack Grinds: | 596,606,616,626,636,646,656,666,676,686,696 |
PP Grinds: | 824,854,884,914,944,974,1004,1034,1064,1094,1124 |
Hit Rate: | 180 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 7 |
PP Recovery Per Normal Attack: | 9 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
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Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 9 |
Visual Effect ID: | 69 |
Sound Bank ID: | 0 |
Sound Effect ID: | 8105 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 2600 |
Normal Attack Width: | 500 |
Normal Attack Angle: | 546 |
Normal Attack Height: | 2185 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
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PP | 824 | 854 | 884 | 914 | 944 | 974 | 1004 | 1034 | 1064 | 1094 | 1124 |
Att. | 596 | 606 | 616 | 626 | 636 | 646 | 656 | 666 | 676 | 686 | 696 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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