Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
No edit summary |
No edit summary |
||
(18 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Weapon | ||
|id=01180000 | |||
|name=GRM Rod | |||
|description=A rod developed by GRM. | |||
Designed for ease of use | |||
== | even by CASTs. It | ||
supplements the user's | |||
mental energy. Tuned for | |||
beginning users. | |||
== | |rarity=0 | ||
|rank=1 | |||
|buy price=350 | |||
|sell price=70 | |||
|stat required=21 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=9 | |||
|attack grinds=75,105,120,134,150,166,183,200,220,255,290 | |||
|pp grinds=619,654,673,691,710,731,753,777,800,844,889 | |||
|accuracy=9999 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=6 | |||
|pp normal=2 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1.2 | |||
|critical attack mod=1.4 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=Yes | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=0 | |||
|normal attack height=0 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=0 | |||
|fire status level=0 | |||
|fire status chance=0 | |||
|ice status id=0 | |||
|ice status level=0 | |||
|ice status chance=0 | |||
|lightning status id=0 | |||
|lightning status level=0 | |||
|lightning status chance=0 | |||
|ground status id=0 | |||
|ground status level=0 | |||
|ground status chance=0 | |||
|light status id=0 | |||
|light status level=0 | |||
|light status chance=0 | |||
|dark status id=0 | |||
|dark status level=0 | |||
|dark status chance=0 | |||
|equip hand=0 | |||
|weapon type flag=3 | |||
|set bonus=0,0,0,0 | |||
|model id=0 | |||
|visual effect id=0 | |||
|sound bank id=0 | |||
|sound effect id=0 | |||
|nv=GR-NV0103 | |||
|da=GR-DA0103 | |||
|ampf=GR-AMP-F0103 | |||
|ampi=GR-AMP-I0103 | |||
|ampe=GR-AMP-E0103 | |||
|ampg=GR-AMP-G0103 | |||
|ampl=GR-AMP-L0103 | |||
|ampd=GR-AMP-D0103 | |||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
|SE=GR-SE0103 | |||
|ampse=GR-SE0103 | |||
}} | |||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
|- valign="top" | |- valign="top" | ||
| | | | ||
{{Weapon | || | ||
| | {{Pricing info test | ||
|Type= Weapon | |||
|Rank= 1 | |||
|Rarity= 1 | |Rarity= 1 | ||
| | |Shop= [[GRD-AS]], [[G.R.M. Shop]] | ||
|[B] buy= 180 | |||
|[B] shop= [[MA-GRMS: Holtes]]}} | |||
| | |||
| | |||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
Line 30: | Line 125: | ||
|Mfr.= G | |Mfr.= G | ||
|Board= [B] GRM Rod}} | |Board= [B] GRM Rod}} | ||
|} | |} | ||
|} | |} | ||
|| | |||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
|| | || | ||
{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
{{New drop test | {{New drop test | ||
|Footer= Y | |Footer= Y | ||
|Source= | |Source= | ||
|Level= | |Level= | ||
|Ver.= | |Ver.= | ||
|Type= | |Type= }} | ||
|} | |} | ||
|} | |} | ||
![]() ![]() | |
---|---|
![]() | |
![]() | |
Stats | |
Manufacturer | ![]() |
TP Required | 21 |
Acc. | 9999 |
Base PP | 619 |
Base TP | 75 |
Max TP | 290 |
Variance | 9 |
Attack Range | 0 |
A rod developed by GRM. Designed for ease of use even by CASTs. It supplements the user's mental energy. Tuned for beginning users.
Item ID: | 01180000 |
---|---|
Name: | GRM Rod |
Description: | A rod developed by GRM.
Designed for ease of use even by CASTs. It supplements the user's mental energy. Tuned for beginning users. |
Rarity: | 1★ |
Rank: | C |
Weapon Type: | Rod |
Rod ID: | 00 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 21 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 9 |
---|---|
Attack Grinds: | 75,105,120,134,150,166,183,200,220,255,290 |
PP Grinds: | 619,654,673,691,710,731,753,777,800,844,889 |
Hit Rate: | 9999 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 6 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1.2 |
Critical Attack Modifier: | 1.4 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
---|---|
Weapon Type Flag: | 3 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 0 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 0 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 619 | 654 | 673 | 691 | 710 | 731 | 753 | 777 | 800 | 844 | 889 |
Tech. | 75 | 105 | 120 | 134 | 150 | 166 | 183 | 200 | 220 | 255 | 290 |
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None |
See also: Prototype Weapons System
No Variance | GR-NV0103 |
---|---|
Damage Amplification | GR-DA0103 |
Fire Damage Amplification | GR-AMP-F0103 |
Ice Damage Amplification | GR-AMP-I0103 |
Lightning Damage Amplification | GR-AMP-E0103 |
Ground Damage Amplification | GR-AMP-G0103 |
Light Damage Amplification | GR-AMP-L0103 |
Dark Damage Amplification | GR-AMP-D0103 |
|
|
|