From Phantasy Star Universe Clementine
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Stats
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Manufacturer
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TP Required
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21
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Acc.
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9999
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Base PP
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619
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Base TP
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75
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Max TP
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290
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Variance
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9
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Attack Range
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0
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A rod developed by GRM.
Designed for ease of use
even by CASTs. It
supplements the user's
mental energy. Tuned for
beginning users.
Item Properties
Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
Properties Tables
General Properties
Item ID:
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01180000
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Name:
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GRM Rod
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Description:
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A rod developed by GRM.
Designed for ease of use
even by CASTs. It
supplements the user's
mental energy. Tuned for
beginning users.
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Rarity:
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1★
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Rank:
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C
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Weapon Type:
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Rod
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Rod ID:
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00
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Manufacturer:
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General Resource Manufacturer
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Restrictions
Stat Requirement To Equip:
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21
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Implicitly Usable on Sexes:
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Male,Female
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Implicitly Usable on Races:
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Human,Newman,CAST,Beast
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Implicitly Usable on Types:
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Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
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Stats
Attack Variance:
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9
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Attack Grinds:
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75,105,120,134,150,166,183,200,220,255,290
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PP Grinds:
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619,654,673,691,710,731,753,777,800,844,889
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Hit Rate:
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9999
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Maximum Grind:
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10
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Max Targets Per Normal Attack:
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1
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PP Recovery Per Tick:
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6
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PP Recovery Per Normal Attack:
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2
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Legal Elements:
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Neutral,Fire,Ice,Lightning,Ground,Light,Dark
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Modifiers
ATP Boost:
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0
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ATA Boost:
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0
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DFP Boost:
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0
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TP Boost:
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0
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EVP Boost:
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0
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MST Boost:
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0
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STA Boost:
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0
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Attack Modifier:
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1.2
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Critical Attack Modifier:
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1.4
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PA Modifier:
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1
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PP Modifier:
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1
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SE Modifier:
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1
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Striking Range:
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0
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Striking Speed:
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0
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Bullet Range:
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0
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Bullet Speed:
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0
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TECHNIC Range:
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0
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TECHNIC Speed:
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0
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Metadata
Equip Hand:
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0
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Weapon Type Flag:
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3
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Set Bonus IDs:
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0,0,0,0
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Model ID:
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0
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Visual Effect ID:
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0
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Sound Bank ID:
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0
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Sound Effect ID:
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0
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Attack Data
Can Miss:
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Yes
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Can Back Attack:
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Yes
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Hitflag ID:
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0
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Weapon Range:
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0
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Normal Attack Width:
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0
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Normal Attack Angle:
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0
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Normal Attack Height:
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0
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Status Information
Status to Self On Hit:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Neutral:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Fire:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Ice:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Lightning:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Ground:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Light:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Dark:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Grinding Information
Stat
|
0/10 |
1/10 |
2/10 |
3/10 |
4/10 |
5/10 |
6/10 |
7/10 |
8/10 |
9/10 |
10/10
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PP
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619 |
654 |
673 |
691 |
710 |
731 |
753 |
777 |
800 |
844 |
889
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Tech.
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75 |
105 |
120 |
134 |
150 |
166 |
183 |
200 |
220 |
255 |
290
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Status Information
Outgoing Status Effect Details
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Weapon Element
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Status Effect
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None
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None
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None
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None
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None
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None
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None
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Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
No Variance
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GR-NV0103
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Damage Amplification
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GR-DA0103
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Fire Damage Amplification
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GR-AMP-F0103
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Ice Damage Amplification
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GR-AMP-I0103
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Lightning Damage Amplification
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GR-AMP-E0103
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Ground Damage Amplification
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GR-AMP-G0103
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Light Damage Amplification
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GR-AMP-L0103
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Dark Damage Amplification
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GR-AMP-D0103
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Methods to Obtain
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Drop information
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Source |
Level |
Ver. |
Type
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No known drop sources.
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