Aggregated Properties
- Has a 1.3x damage multiplier on normal attacks from this weapon.
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=1961 | |sound effect id=1961 | ||
|nv=G-NV0201 | |||
|ee=G-EE0201 | |||
|ar=G-AR0201 | |||
|da=G-DA0201 | |||
|rcsm fire time=0 | |rcsm fire time=0 | ||
|rcsm penetration flag=0 | |rcsm penetration flag=0 | ||
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|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
|jpname=ギガソウド | |||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
|- valign="top" | |- valign="top" | ||
| | | | ||
{{ | {{Pricing info test | ||
| | |Type= Weapon | ||
|Buy= 800 | |||
| | |||
|Rarity= 2 | |Rarity= 2 | ||
| | |Rank= 1 | ||
| | |Shop= [[GRD-AS]], [[Yohmei Shop]] | ||
| | |[B] buy= 350 | ||
|[B] sell= | |||
|[B] shop= [[MA-GRMS: Ohtoku]]}} | |||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
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|- valign="top" | |- valign="top" | ||
| | | | ||
{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
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|Ver.= AOTI | |Ver.= AOTI | ||
|Type= Board}} | |Type= Board}} | ||
![]() ![]() ギガソウド | |
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Stats | |
Manufacturer | ![]() |
ATP Required | 61 |
Acc. | 63 |
Base PP | 291 |
Base ATP | 144 |
Max ATP | 384 |
Variance | 17 |
Attack Range | 425 |
A mass-produced sword upgraded for use by the COG, known for its elegant form. Its large-capacity reactor gives it a high PP stat.
Item ID: | 01010101 |
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Name: | Gigasaud |
Description: | A mass-produced sword
upgraded for use by the COG, known for its elegant form. Its large-capacity reactor gives it a high PP stat. |
Rarity: | 2★ |
Rank: | C |
Weapon Type: | Sword |
Sword ID: | 01 |
Manufacturer: | Yohmei Corporation |
Stat Requirement To Equip: | 61 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 17 |
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Attack Grinds: | 144,162,180,209,244,279,300,321,342,363,384 |
PP Grinds: | 291,300,306,311,316,321,326,331,336,348,366 |
Hit Rate: | 63 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 4 |
PP Recovery Per Tick: | 5 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1.3 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
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Weapon Type Flag: | 0 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 1 |
Visual Effect ID: | 3 |
Sound Bank ID: | 0 |
Sound Effect ID: | 1961 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 425 |
Normal Attack Width: | 64886 |
Normal Attack Angle: | 10559 |
Normal Attack Height: | 8738 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 291 | 300 | 306 | 311 | 316 | 321 | 326 | 331 | 336 | 348 | 366 |
Att. | 144 | 162 | 180 | 209 | 244 | 279 | 300 | 321 | 342 | 363 | 384 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None |
See also: Prototype Weapons System
No Variance | G-NV0201 |
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Enhanced Element | G-EE0201 |
Increased Attack Range | G-AR0201 |
Damage Amplification | G-DA0201 |
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