Updates/August 2021: Difference between revisions
No edit summary |
Strawdonkey (talk | contribs) (→Items) |
||
(One intermediate revision by one other user not shown) | |||
Line 26: | Line 26: | ||
*[[Miz Range Plus]] no longer has incorrect modifiers. | *[[Miz Range Plus]] no longer has incorrect modifiers. | ||
*Whammy was here | *Whammy was here | ||
* Whammy is kinda cute ngl | |||
===Lobbies=== | ===Lobbies=== | ||
Line 40: | Line 41: | ||
**Shotgun, Laser Cannon, Twin Handguns, Handguns, Crossbow, Cards, and Machineguns. | **Shotgun, Laser Cannon, Twin Handguns, Handguns, Crossbow, Cards, and Machineguns. | ||
*[[Mayalee Shot]] now does hard flinch at all levels. | *[[Mayalee Shot]] now does hard flinch at all levels. | ||
*[[Grav Shot]] status effect has been changed to Poison. | *[[Bullets|Grav Shot]] status effect has been changed to Poison. | ||
*Increased bullet velocity for the following weapons: | *Increased bullet velocity for the following weapons: | ||
**Rifle, Longbow, Laser Cannon, Twin Handguns, and Handguns. | **Rifle, Longbow, Laser Cannon, Twin Handguns, and Handguns. |
Latest revision as of 17:48, 6 August 2021
Update 21
August 6, 2021
Enemies
- Fixed an issue where Deljaban's Megid attack was a higher level than intended.
Missions
- The following missions are now available with S2 difficulty:
- The following missions are now available with C-S2 difficulty:
Items
- Miz Range Plus no longer has incorrect modifiers.
- Whammy was here
- Whammy is kinda cute ngl
Lobbies
- The following lobbies have had Consumable NPC, PP Cube, and Universe cube placements changed:
Photon Arts
- The following weapons now do soft flinch hitflags:
- Shotgun, Laser Cannon, Twin Handguns, Handguns, Crossbow, Cards, and Machineguns.
- Mayalee Shot now does hard flinch at all levels.
- Grav Shot status effect has been changed to Poison.
- Increased bullet velocity for the following weapons:
- Rifle, Longbow, Laser Cannon, Twin Handguns, and Handguns.
- Increased the Att. modifier of Twin Handgun bullets by 20% at all levels.
System
- The level cap has been increased to LV119.
- Additional hitflag properties have been figured out and implemented. Phase has been added as a hitflag to most player-made attacks.