Zaks Diaddo/U+

From Phantasy Star Universe Clementine
S Rank Claw Zaks Diaddo/U+
Item image is missing.
15★
Stats
Manufacturer Kubara product
ATP Required 1200
Acc. 650
Base PP 800
Base ATP 800
Max ATP 1750
Variance 90
Attack Range 518

A claw made from stolen technology. Like the original, photons concentrated on the five fingers form high-density photon blades.

Item Properties

Aggregated Properties

  • Has a 1.3x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 010B3303
Name: Zaks Diaddo/U+
Description: A claw made from stolen

technology. Like the original, photons concentrated on the five fingers form high-density photon blades.

Rarity: 15★
Rank: S
Weapon Type: Claw
Claw ID: 33
Manufacturer: Kubara
Restrictions
Stat Requirement To Equip: 1200
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 90
Attack Grinds: 800,900,1000,1300,1400,1500,1550,1600,1650,1700,1750
PP Grinds: 800,825,850,875,900,925,950,975,1000,1050,1100
Hit Rate: 650
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 9
PP Recovery Per Normal Attack: 3
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1.3
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 1
Weapon Type Flag: 0
Set Bonus IDs: 102
Model ID: 29
Visual Effect ID: 35
Sound Bank ID: 0
Sound Effect ID: 2985
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 518
Normal Attack Width: 64586
Normal Attack Angle: 7646
Normal Attack Height: 9102
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 800 825 850 875 900 925 950 975 1000 1050 1100
Att. 800 900 1000 1300 1400 1500 1550 1600 1650 1700 1750

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain