World of Illusion X
This is a Resident Security Department training simulation. Advance to the final stage while taking down as many creatures as possible.
World of Illusion X 決死の幻界/R | |
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Start Lobby | Guardians Hub |
Start Counter | Ultimate Counter |
End Lobby | Guardians Hub |
Version | Ambition of the Illuminus |
Field | VR Stage |
Party Size | 1-4 Players |
Enemy Elements | ![]() ![]() ![]() ![]() ![]() ![]() |
Mission requirements and rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
GAM | 180 | 200 | 160000 5 PA Fragments 8 AMP Spheres |
? | 40000 | ? | 20000 | ? | 0 | ? |
Mission restrictions | ||||||||||
Cannot use Scape Dolls. | Incapacitated players sent to the shadow realm. | |||||||||
Random restrictions based on type. (Optional) |
- Party must clear Stage 5 to receive an S Ranking.
Mission details
- At the beginning of the mission, there is a switch that will allow each player to enable or disable mission restrictions on themselves. When enabled, new restrictions will be placed on each player that toggled it based on their type at the beginning of each stage, starting with stage 2. These restrictions continue to stack as the mission progresses, so be prepared by bringing extra weapons and recovery items.
- Players will earn AMP Sphere boxes at the end of the mission in the waiting room once the trial clears. The stage your party makes it to will determine how many are awarded. Players who were defeated will still receive the rewards based on how far the remaining players managed to survive up to stage 10. The final two AMP Sphere milestones will only be rewarded to players that managed to survive all the way to the end.
- Sphere rewards are as follows:
Milestone | Reward |
---|---|
S rank | AMP Sphere x8 |
Surviving Player Rewards | |
Stage 11 Cleared | AMP Sphere x1 (7 total) |
Challenge Mode Cleared | AMP Sphere x2 (9 total) |
- Players who survived all 10 stages and defeat De Rol Le will receive an additional AMP Sphere as a survival bonus.
- Players who take on the restriction challenge will receive yet another additional AMP Sphere if they survive and defeat De Rol Le.
- If incapacitated during the mission, you will be warped to a field with haystacks, trees and Rappies. Each of these can be destroyed, but they each require 100 hits. When Rappies are destroyed, occasionally a new one will appear elsewhere in the field, often hiding behind trees or in haystacks. It is simply a time-waster for players who were removed from the mission.
- The mission ends if all players are incapacitated.
Enemy information
Enemy | Enemy Buffs | Ele. | Special Drops | Enemy Drops |
---|---|---|---|---|
Stage 1 | ||||
Koltova | ![]() |
[B] Koltova Gun Koltova Milk Koltova Gras |
x | |
Jarba | ![]() |
x | x | |
Jarba | ![]() ![]() ![]() ![]() |
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x | x |
Stage 2 | ||||
GSM-05 Seeker | ![]() |
Inverter Circuit Trans Acid Metamor Acid Ether Acid |
x | |
GSM-05B Bomalta | ![]() |
Inverter Circuit Trans Acid Metamor Acid Ether Acid |
x | |
Stage 3 | ||||
Vanda Merha | ![]() |
Vanda Derma | x | |
Vanda Merha | ![]() ![]() |
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Vanda Derma | x |
Drua Gohra | ![]() |
x | x | |
Stage 4 | ||||
Naval | ![]() |
x | x | |
Kog Nadd | ![]() |
x | x | |
Stage 5 | ||||
Shagreece | ![]() |
x | x | |
Shagreece | ![]() |
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x | x |
Gol Dolva | ![]() |
x | ||
Stage 6 | ||||
Go Vahra | ![]() |
[B] Vahra Claws Vahra Nail Go Vahra Nail |
x | |
Go Vahra | ![]() ![]() |
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[B] Vahra Claws Vahra Nail Go Vahra Nail |
x |
Polavohra | ![]() |
x | ||
Jaggo | ![]() |
Jaggo Delma Meow Mustache |
x | |
Stage 7 | ||||
Go Bajilla | ![]() |
x | x | |
Bal Soza | ![]() |
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x | x |
Gainozeros | ![]() |
x | x | |
Gainozeros | ![]() ![]() ![]() ![]() |
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x | x |
Stage 8 | ||||
Nava Ludda | ![]() |
x | x | |
Nava Ludda | ![]() |
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x | x |
YG-01K BUGGE | ![]() |
x | x | |
YG01U BUGGES | ![]() |
Inverter Circuit | x | |
Bead Groode | ![]() |
Bloody Score β | x | |
Bead Groode | ![]() ![]() ![]() |
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Bloody Score β | x |
Stage 9 | ||||
Jishagara | ![]() |
x | x | |
Bil De Vear | ![]() |
Bil De Vear Horn | x | |
Bil De Vear | ![]() ![]() ![]() ![]() |
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Bil De Vear Horn | x |
Stage 10 | ||||
Deljaban | ![]() |
x | x | |
SEED-Argine | ![]() |
x | x | |
Grinna Bete S | ![]() |
Grinna Bete S | x | |
Stage 11 / Boss | ||||
De Rol Le | ![]() |
x | x |
Area/Box Drops
- Weapons marked with an asterisk (*) have an ultra rare chance to drop with an alternate color or model variant, commonly known as a "shiny" weapon.