Updates/January 2021

From Phantasy Star Universe Clementine

The following updates occurred in January 2021.

Update 10

January 8, 2021

Enemies

  • All enemies now have drops for LV100-149.
  • SEED-Argine now has the ability to cast a bubble shield nullifying all striking damage for a certain amount of time or until a percentage of his max HP is dealt in damage to its shield by ranged or TECHNIC attacks.
  • Delnadian will now drop Giga / Legs S at LV20-29.
  • Komazli should now properly debuff the player when using Zoldeel.
  • Enemies with the Shield buff will no longer resist ranged damage.

Missions

Items

Types

  • Limit Break requirements have been adjusted 5 levels downward for all classes that receive Limit Breaks.
  • Additionally, Fortetecher now receives Line/Single TECHNIC Limit Breaks first instead of Dam-TECHNICs.
  • All classes that receive Limit Breaks will now receive a TECHNIC Mastery boost of 10% to the TECHNIC modifier of all TECHNICs when achieving LV20 on that type.
    • This boost is multiplicative instead of additive, meaning a 10% boost to a modifier of 140% would increase the modifier to 154%.
  • Acrotecher bullet level cap has been increased to LV30.

Photon Arts

Balance Changes to Current Photon Arts

  • All Striking and Bullet Photon Arts have had their experience tables adjusted to be easier to level.

Striking

  • Bogga Zubba power modifier increased from 325% to 350% at LV40, for an overall increase of 25% across all levels.
  • Dus Robado power modifier on the second combo increased from 200% to 270% at LV40 for an overall increase of 70% across all levels. Target chain changed from 3-4-5 to 4-4-4.
  • Anga Dugrega accuracy modifier increased by 30% at all levels. Target chain increased from 1-1-1 to 2-2-2.
  • Anga Redda power modifier on the third combo increased from 570% to 750% at LV40 for an overall increase of 180% across all levels. Hitbox size has been increased for the third combo. Accuracy modifier has been increased by 24% at all levels.
  • Splendor Crush target count on the third combo increased from 3 to 4. Hitbox size has been increased for the third combo.
  • Rising Strike power modifier on the first combo increased from 220% to 250% at LV40 for an overall increase of 30% at all levels, and the power modifier for the second combo increased from 250% to 300% at LV40 for an overall increase of 50% at all levels. Accuracy modifier increase by 25% at all levels.
  • Gravity Strike power modifier on the first combo increase by 10% at all levels. Power modifier on the second combo increase by 20% at all levels. Accuracy modifier increase by 15% at all levels.
  • Shousen Totsuzan-ga power modifier on the second combo increased by 50% at all levels.
  • Chikki Kyoren-Jin power modifier on the first combo increased by 50% at all levels. Power modifier on the second combo increased by 110% across all levels.
  • Choutou Kantsu-jin now ignores player accuracy and enemy evasion, enabling it to no longer hit 0s.

Bullets

  • Power modifiers for all elemental bullets have been normalized and now use the higher value instead of certain bullets being 5% weaker.
  • Handgun and Rifle elemental bullets now have a 40% override for Status Effects at LV11. At LV21+, the override increases to 50%.
  • Rising Prism Status Effect changed from Confusion to Sleep.
  • Power modifiers for elemental Grenade bullets have been increased by 30% at all levels. Maximum target count has been increased to 6 at LV31+.
  • Power modifiers for elemental Twin Handgun bullets have been increased by 20% at all levels.
  • Power modifiers for elemental Shotgun bullets have been increased by 20% at all levels. The elemental percentage has been increased by 3% at all levels. Hitbox size of shotgun bullets has been increased by approximately 30%.
  • Power modifiers for elemental Laser Cannon bullets have been increased by 20% at all levels.

TECHNICs

System

  • The level cap has been increased to LV70, unlocking various S difficulty missions.
  • Over 100+ titles have been added, many of which reward PA Fragments for completing them (Defeat all bosses upwards of 250 times excluding Dark Falz 1 and 2/Complete missions with four or more players/Complete missions solo).
  • Limit Break bonuses should now apply immediately after leveling the type to the correct level.
  • Photon Arts should now be properly capped upon changing Types.
  • Enemies in S difficulty missions will move and attack faster.

Bugfix 1/10/2020

Update 11

January 15, 2021

Naura Cake Shop

The Naura Sisters are visiting Parum and have set up shop at the Foran Waterfall! The following unique items can be purchased from their shop:

Missions

The following missions will now be available with S difficulty:

Items

Photon Arts

  • Boma Duranga has had its target count corrected to be 5 at LV31.

System

  • The level cap has been increased to LV75.

Update 12

January 22, 2021

Enemies

Missions

Items

Photon Arts

  • Hikai Shuha-zan targets increased to 2 on the final combo.
  • Shunbu Shouren-zan targets increased to 3, as well as power modifier and hitbox size increased on the final combo.
  • Megid and Killer Shot LV3 SE override is now 30%, LV4 SE override is now 40%.
  • Mayalee Shot override is now the same as elemental bullets.
  • Elemental Machinegun bullets have received a damage increase of 30% across the board.
  • Mayalee Fury has received an increase of 50% damage across the board.

Types

System

  • Elemental items that drop from enemies or boxes will now have a minimum percentage of 30%.
    • The chance to obtain a neutral element item has been halved.
    • Neutral element striking weapons will now deal an extra 30% damage against neutral enemies.
  • DNR on boxes has been completely reworked. Instead of aborting the roll and giving meseta, the box will now move down to the previous tier of items and roll once more.
    • This means if you are playing on S rank and roll DNR on a box, the box will then start the roll again but with A rank loot.
    • If you roll DNR on a box two times in a row (meaning you hit DNR once, re-roll and hit DNR again), meseta will be given instead.
  • The meseta payout from boxes has been rescaled based on mission rank.
  • Status Effects have had their proc chances rescaled based on information from the JP Wiki.
  • Whenever a rare item drops in a mission, players will now receive a drop notification accompanied with a sound.
    • Items that will trigger this are Weapons, Line Shields, Units, and Boards above 7* rarity. Gemstones 10* rarity and above. Biomaterials 7* rarity and above.
    • NOTE: Any item that drops while on a map boundary will immediately disappear, but still be picked up by the notification. Any items that end up this way will not be reimbursed, period.
  • When a player wins a Rare Mission, a sound cue will now play to that individual.
  • Nanotranser X can now be fed to your Partner Machines to increase its total storage capacity by 50 spaces each, for a maximum of 500 total space.
  • A memory leak that was causing the servers to crash has been resolved.