Stec Whip

From Phantasy Star Universe Clementine
A Rank Whip Stec Whip
Item image is missing.
9★
Stats
Manufacturer Kubara product
ATP Required 274
Acc. 223
Base PP 224
Base ATP 176
Max ATP 266
Variance 21
Attack Range 578

A prototype whip based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.

Item Properties

Aggregated Properties

  • Has a 0.8x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 010C1003
Name: Stec Whip
Description: A prototype whip based on

R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.

Rarity: 9★
Rank: A
Weapon Type: Whip
Whip ID: 10
Manufacturer: Kubara
Restrictions
Stat Requirement To Equip: 274
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 21
Attack Grinds: 176,185,197,208,221,236,241,247,252,259,266
PP Grinds: 224,257,289,322,356,393,398,404,409,416,470
Hit Rate: 223
Maximum Grind: 10
Max Targets Per Normal Attack: 5
PP Recovery Per Tick: 4
PP Recovery Per Normal Attack: 3
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 0.8
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 1
Weapon Type Flag: 0
Set Bonus IDs: 0,0,0,0
Model ID: 0
Visual Effect ID: 3
Sound Bank ID: 0
Sound Effect ID: 3497
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 578
Normal Attack Width: 0
Normal Attack Angle: 28217
Normal Attack Height: 9648
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 2
Level: 2
SE Override: 0
Status When Weapon Is Fire:
ID: 2
Level: 2
SE Override: 0
Status When Weapon Is Ice:
ID: 2
Level: 2
SE Override: 0
Status When Weapon Is Lightning:
ID: 2
Level: 2
SE Override: 0
Status When Weapon Is Ground:
ID: 2
Level: 2
SE Override: 0
Status When Weapon Is Light:
ID: 2
Level: 2
SE Override: 0
Status When Weapon Is Dark:
ID: 2
Level: 2
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 224 257 289 322 356 393 398 404 409 416 470
Att. 176 185 197 208 221 236 241 247 252 259 266

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element Poison LV2
Fire Element Poison LV2
Ice Element Poison LV2
Ground Element Poison LV2
Lightning Element Poison LV2
Light Element Poison LV2
Dark Element Poison LV2

Methods to Obtain

Stec Whip

A prototype whip based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.
日本語の説明文は不明。

Item details

  • This weapon can be obtained through the item exchange mission Desert Arms Shop.
  • Capable of inflicting poison LV2 regardless of its element.
  • This weapon has a PA modifier reduction, which multiplies the damage modifier of the PA equipped by 0.8x. For example, a modifier of 162% will become 130% when used on this weapon. Normal attacks are not affected.

Stats, grinding info, etc.

Weapon Stats
Cat. Whip Mfr. Kubara Rarity 9★ Range 100%
PP 224 Att. 176 PP regen 4 Acc. 223
ATP
req.
274 Vari-
ance
21 Status effect
Poison LV2
Grinding information
Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 224 257 289 322 356 393 398 404 409 416 470
Att. 176 185 197 208 221 236 241 247 252 259 266
Pricing information
Buy price N/A
Sell price 8630
Shop location N/A

Prototype Info

Potential prototypesWhat's this?
Increased attack range SW-AR1103
No variance SW-NV1103
Enhanced element SW-EE1103
Damage amplification SW-DA1103
Status effect amplification {{{SE}}}
Fire damage amplification {{{AMP-F}}}
Ice damage amplification {{{AMP-I}}}
Electric damage amplification {{{AMP-E}}}
Ground damage amplification {{{AMP-G}}}
Light damage amplification {{{AMP-L}}}
Dark damage amplification {{{AMP-D}}}

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