[[Category:Consumable items]]
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Some items you can make in Network Mode
can synthesize as many items as the
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* This food is required in the exchange for the following items at The Collector:
[[Category:Food (consumable)]]
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===Items===
* Players can now [[Player_Shops#Elemental_search|filter items by element]] in the player shop by appending the element to the end of the
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===Items===
*Experience and MP Boost items now last 60 minutes instead of 30.
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===Items===
*The following lobbies have had Consumable NPC, PP Cube, and Universe cube placements changed:
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'''Item Synthesis''' is the process of creating certain items using base materials.
==Synthesizable Items==
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...esis Ingredients]] with the game's currency, [[Meseta]]. You can also sell items you do not need or want, however, in general, the selling rate is very low.
...various consumable items (represented by shelves containing miscellaneous items).
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...covery and status enhancement items. Generally speaking, they are one-use items.
== Recovery Items ==
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...loyal|Casino Voloyal's]] prize exchange counter, and certain account bound items.
...to make it evolve, thus increasing its proficiency at synthesizing certain items, and ultimately transforming it into a humanoid form which can accompany th
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===Items===
===Items===
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=== New Items ===
* Added Fireworks to some Consumable Shop.
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....g if an enemy is LV145, and has a +5 modifier, causing them to drop LV150 items).
*Enemies will have new items to be acquired at LV150+.
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...pons, line shields, units, certain support TECHNICs and special consumable items.
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* Item storage (300 stacks of items or up to 500 stacks by using a [[Nanotranser X]]).
.... Up to four devices can be used, thus increasing your PM's storage by 200 items.
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