View table: Enemies

Table structure:

  1. enemy_id - String (unique)
  2. name - String
  3. family - List of String, delimiter: ,
  4. hp_modifier - Integer
  5. atp_modifier - Integer
  6. ata_modifier - Integer
  7. tp_modifier - Integer
  8. dfp_modifier - Integer
  9. evp_modifier - Integer
  10. mst_modifier - Integer
  11. sta_modifier - Integer
  12. exp_modifier - Integer
  13. meseta_modifier - Integer
  14. boost_crown_note - Text
  15. boost_sword_note - Text
  16. boost_shield_note - Text
  17. boost_magic_note - Text
  18. boost_boot_note - Text
  19. susceptible_to_burn - Boolean
  20. susceptible_to_freeze - Boolean
  21. susceptible_to_shock - Boolean
  22. susceptible_to_silence - Boolean
  23. susceptible_to_confuse - Boolean
  24. susceptible_to_infect - Boolean
  25. susceptible_to_poison - Boolean
  26. susceptible_to_stun - Boolean
  27. susceptible_to_sleep - Boolean
  28. susceptible_to_incapacitate - Boolean
  29. susceptible_to_atp_down - Boolean
  30. susceptible_to_dfp_down - Boolean
  31. susceptible_to_ata_down - Boolean
  32. susceptible_to_tp_down - Boolean
  33. striking_damage_reduction - Integer
  34. ranged_damage_reduction - Integer
  35. technic_damage_reduction - Integer
  36. nanoblast_damage_reduction - Integer
  37. suv_damage_reduction - Integer

This table has 0 rows altogether.

Recreate data.

Page enemy id name family hp modifier atp modifier ata modifier tp modifier dfp modifier evp modifier mst modifier sta modifier exp modifier meseta modifier boost crown note boost sword note boost shield note boost magic note boost boot note susceptible to burn susceptible to freeze susceptible to shock susceptible to silence susceptible to confuse susceptible to infect susceptible to poison susceptible to stun susceptible to sleep susceptible to incapacitate susceptible to atp down susceptible to dfp down susceptible to ata down susceptible to tp down striking damage reduction ranged damage reduction technic damage reduction nanoblast damage reduction suv damage reduction