Karakasa J. Gun/U+

From Phantasy Star Universe Clementine
A Rank Crossbow Karakasa J. Gun/U+
9★
Stats
Manufacturer Kubara product
ATA Required 600
Acc. 500
Base PP 1600
Base ATP 100
Max ATP 950
Variance 20
Attack Range 1230

A spine-chilling crossbow said to have been carried by a ghost on a drizzly night. It induces cowardice in your enemies.

Item Properties

Aggregated Properties

  • Has a 1.35x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 01153203
Name: Karakasa J. Gun/U+
Description: A spine-chilling crossbow

said to have been carried by a ghost on a drizzly night. It induces cowardice in your enemies.

Rarity: 9★
Rank: A
Weapon Type: Crossbow
Crossbow ID: 32
Manufacturer: Kubara
Restrictions
Stat Requirement To Equip: 600
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 20
Attack Grinds: 100,200,300,400,500,600,700,800,850,900,950
PP Grinds: 1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100
Hit Rate: 500
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 39
PP Recovery Per Normal Attack: 7
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1.35
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 1
Set Bonus IDs: 102,0,0,0
Model ID: 22
Visual Effect ID: 106
Sound Bank ID: 0
Sound Effect ID: 10153
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 1230
Normal Attack Width: 200
Normal Attack Angle: 910
Normal Attack Height: 2185
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100
Att. 100 200 300 400 500 600 700 800 850 900 950

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain