Giduke

From Phantasy Star Universe Clementine
C Rank RCSM Giduke
Item image is missing.
2★
Stats
Manufacturer GRM
ATA Required 21
Acc. 46
Base TP 62
Max TP 302
Variance 7
Attack Range 0

A GRM RCSM. Responds to the user's brain waves to link to photon beam attacks. An easy-to-use general-use model.

Item Properties

Aggregated Properties

Properties Tables

General Properties
Item ID: 011B0100
Name: Giduke
Description: A GRM RCSM. Responds

to the user's brain waves to link to photon beam attacks. An easy-to-use general-use model.

Rarity: 2★
Rank: C
Weapon Type: RCSM
RCSM ID: 01
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 21
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 7
Attack Grinds: 62,86,103,120,139,161,185,211,237,266,302
PP Grinds: 0,0,0,0,0,0,0,0,0,0,0
Hit Rate: 46
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 0
PP Recovery Per Normal Attack: 0
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 1
Set Bonus IDs: 0,0,0,0
Model ID: 7
Visual Effect ID: 0
Sound Bank ID: 0
Sound Effect ID: 0
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 5461
Normal Attack Height: 8192
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 1
SE Override: 0
Status When Weapon Is Fire:
ID: 1
Level: 1
SE Override: 30
Status When Weapon Is Ice:
ID: 6
Level: 1
SE Override: 30
Status When Weapon Is Lightning:
ID: 4
Level: 1
SE Override: 30
Status When Weapon Is Ground:
ID: 2
Level: 1
SE Override: 30
Status When Weapon Is Light:
ID: 7
Level: 1
SE Override: 30
Status When Weapon Is Dark:
ID: 3
Level: 1
SE Override: 30

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 0 0 0 0 0 0 0 0 0 0 0
Tech. 62 86 103 120 139 161 185 211 237 266 302

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element None LV1
Fire Element Burn LV1 30
Ice Element Freeze LV1 30
Ground Element Poison LV1 30
Lightning Element Shock LV1 30
Light Element Sleep LV1 30
Dark Element Infection LV1 30

RCSM Information

Shot Type Bullets Per Shot Shot Interval
Shot 1 2.4s

Methods to Obtain

Giduke

A GRM RCSM. Responds to the user's brain waves to link to photon beam attacks. An easy-to-use general-use model.
日本語の説明文は不明。

Item details

  • The Japanese name of this weapon is ギドゥーク.

Item stats

RCSM Info
Burn LV1 Poison LV1 Infection LV1
Freeze LV1 Shock LV1 Sleep LV1
Fire rate 2.4sec
Volley type 1x shot
Weapon Stats
Cat. RCSM Mfr. GRM Rarity 2★ Ver. AOTI
PP -- Tech. 62 PP regen -- Acc. 46
ATA
req.
21 Vari-
ance
7 Status effect
See effects chart.
Board Stats
Photon ??? photon x2 Ore Wenceline x1
Metal Meganite x2 Wood Par Wood x2
[B] uses 5 Synth Rate 80-100%
Synth Time 0:05 [B] used [B] Giduke
Pricing information
Weapon Board
Buy price 800 Buy price 350
Sell price 80 Sell price 160
Shop location GRD-AS, G.R.M. Shop Shop location MA-GRMS: Holtes
Grinding information
Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP -- -- -- -- -- -- -- -- -- -- --
Tech. 62 86 103 120 139 161 185 211 237 266 302
Drop information
Source Level Ver. Type
Go Bajilla 1-9

Prototype Info

Potential prototypesWhat's this?
Increased attack range
No variance G-NV0201
Enhanced element G-EE0201
Damage amplification G-DA0201
Status effect amplification {{{SE}}}
Fire damage amplification {{{AMP-F}}}
Ice damage amplification {{{AMP-I}}}
Electric damage amplification {{{AMP-E}}}
Ground damage amplification {{{AMP-G}}}
Light damage amplification {{{AMP-L}}}
Dark damage amplification {{{AMP-D}}}

Image gallery

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