From Phantasy Star Universe Clementine
Item image is missing.
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Stats
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Manufacturer
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ATP Required
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510
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Acc.
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690
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Base PP
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675
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Base ATP
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700
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Max ATP
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770
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Variance
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0
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Attack Range
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399
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An experimental weapon
made by GRM in order to
complete their ultimate
double saber.
Item Properties
Aggregated Properties
- Has a 2x damage multiplier on normal attacks from this weapon.
- Has a 1.2x damage multiplier on all Photon Arts used with this weapon.
Properties Tables
General Properties
Item ID:
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01041100
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Name:
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Bone Dance/Z
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Description:
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An experimental weapon
made by GRM in order to
complete their ultimate
double saber.
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Rarity:
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9★
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Rank:
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A
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Weapon Type:
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Double Saber
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Double Saber ID:
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11
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Manufacturer:
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General Resource Manufacturer
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Restrictions
Stat Requirement To Equip:
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510
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Implicitly Usable on Sexes:
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Male,Female
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Implicitly Usable on Races:
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Human,Newman,CAST,Beast
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Implicitly Usable on Types:
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Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
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Stats
Attack Variance:
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0
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Attack Grinds:
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700,707,714,721,728,735,742,749,756,763,770
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PP Grinds:
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675,702,729,756,783,810,837,864,891,918,950
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Hit Rate:
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690
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Maximum Grind:
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10
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Max Targets Per Normal Attack:
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6
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PP Recovery Per Tick:
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38
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PP Recovery Per Normal Attack:
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10
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Legal Elements:
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Neutral,Fire,Ice,Lightning,Ground,Light,Dark
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Modifiers
ATP Boost:
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0
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ATA Boost:
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0
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DFP Boost:
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200
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TP Boost:
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0
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EVP Boost:
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0
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MST Boost:
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200
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STA Boost:
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0
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Attack Modifier:
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2
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Critical Attack Modifier:
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1.5
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PA Modifier:
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1.2
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PP Modifier:
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1
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SE Modifier:
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1
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Striking Range:
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0
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Striking Speed:
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0
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Bullet Range:
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0
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Bullet Speed:
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0
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TECHNIC Range:
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0
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TECHNIC Speed:
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0
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Metadata
Equip Hand:
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0
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Weapon Type Flag:
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0
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Set Bonus IDs:
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86,0,0,0
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Model ID:
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7
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Visual Effect ID:
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3
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Sound Bank ID:
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0
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Sound Effect ID:
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5545
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Attack Data
Can Miss:
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Yes
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Can Back Attack:
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Yes
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Hitflag ID:
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0
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Weapon Range:
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399
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Normal Attack Width:
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64686
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Normal Attack Angle:
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20935
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Normal Attack Height:
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8738
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Status Information
Status to Self On Hit:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Neutral:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Fire:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Ice:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Lightning:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Ground:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Light:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Dark:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Grinding Information
Stat
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0/10 |
1/10 |
2/10 |
3/10 |
4/10 |
5/10 |
6/10 |
7/10 |
8/10 |
9/10 |
10/10
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PP
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675 |
702 |
729 |
756 |
783 |
810 |
837 |
864 |
891 |
918 |
950
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Att.
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700 |
707 |
714 |
721 |
728 |
735 |
742 |
749 |
756 |
763 |
770
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Status Information
Outgoing Status Effect Details
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Weapon Element
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Status Effect
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None
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None
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None
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None
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None
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None
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None
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Methods to Obtain