Bone Dance/Z

From Phantasy Star Universe Clementine
A Rank Double Saber Bone Dance/Z
Item image is missing.
9★
Stats
Manufacturer GRM
ATP Required 510
Acc. 690
Base PP 675
Base ATP 700
Max ATP 770
Variance 0
Attack Range 399

An experimental weapon made by GRM in order to complete their ultimate double saber.

Item Properties

Aggregated Properties

  • Has a 2x damage multiplier on normal attacks from this weapon.
  • Has a 1.2x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 01041100
Name: Bone Dance/Z
Description: An experimental weapon

made by GRM in order to complete their ultimate double saber.

Rarity: 9★
Rank: A
Weapon Type: Double Saber
Double Saber ID: 11
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 510
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 0
Attack Grinds: 700,707,714,721,728,735,742,749,756,763,770
PP Grinds: 675,702,729,756,783,810,837,864,891,918,950
Hit Rate: 690
Maximum Grind: 10
Max Targets Per Normal Attack: 6
PP Recovery Per Tick: 38
PP Recovery Per Normal Attack: 10
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 200
TP Boost: 0
EVP Boost: 0
MST Boost: 200
STA Boost: 0
Attack Modifier: 2
Critical Attack Modifier: 1.5
PA Modifier: 1.2
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 0
Weapon Type Flag: 0
Set Bonus IDs: 86,0,0,0
Model ID: 7
Visual Effect ID: 3
Sound Bank ID: 0
Sound Effect ID: 5545
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 399
Normal Attack Width: 64686
Normal Attack Angle: 20935
Normal Attack Height: 8738
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 675 702 729 756 783 810 837 864 891 918 950
Att. 700 707 714 721 728 735 742 749 756 763 770

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain