From Phantasy Star Universe Clementine
Item image is missing.
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|
Stats
|
Manufacturer
|
|
ATA Required
|
398
|
Acc.
|
122
|
Base PP
|
1268
|
Base ATP
|
592
|
Max ATP
|
749
|
Variance
|
71
|
Attack Range
|
350
|
A visually arresting
grenade with the likeness
of a Bil De Golus head.
Some monsters mistake it
to be real and flee in
fear.
Item Properties
Aggregated Properties
- Bullets fired from this weapon explode at point-blank range.
Properties Tables
General Properties
Item ID:
|
01111503
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Name:
|
Bil De Head
|
Description:
|
A visually arresting
grenade with the likeness
of a Bil De Golus head.
Some monsters mistake it
to be real and flee in
fear.
|
Rarity:
|
9★
|
Rank:
|
A
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Weapon Type:
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Grenade
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Grenade ID:
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15
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Manufacturer:
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Kubara
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Restrictions
Stat Requirement To Equip:
|
398
|
Implicitly Usable on Sexes:
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Male,Female
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Implicitly Usable on Races:
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Human,Newman,CAST,Beast
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Implicitly Usable on Types:
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Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
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Stats
Attack Variance:
|
71
|
Attack Grinds:
|
592,601,611,622,635,645,660,678,699,723,749
|
PP Grinds:
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1268,1302,1339,1380,1409,1435,1475,1510,1540,1586,1637
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Hit Rate:
|
122
|
Maximum Grind:
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10
|
Max Targets Per Normal Attack:
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5
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PP Recovery Per Tick:
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15
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PP Recovery Per Normal Attack:
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2
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Legal Elements:
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Neutral,Fire,Ice,Lightning,Ground,Light,Dark
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Modifiers
ATP Boost:
|
0
|
ATA Boost:
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0
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DFP Boost:
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0
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TP Boost:
|
0
|
EVP Boost:
|
0
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MST Boost:
|
0
|
STA Boost:
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0
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Attack Modifier:
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1
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Critical Attack Modifier:
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1.5
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PA Modifier:
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1
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PP Modifier:
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1
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SE Modifier:
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1
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Striking Range:
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0
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Striking Speed:
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0
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Bullet Range:
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0
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Bullet Speed:
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0
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TECHNIC Range:
|
0
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TECHNIC Speed:
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0
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Metadata
Equip Hand:
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0
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Weapon Type Flag:
|
1
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Set Bonus IDs:
|
0,0,0,0
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Model ID:
|
13
|
Visual Effect ID:
|
69
|
Sound Bank ID:
|
0
|
Sound Effect ID:
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11689
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Attack Data
Can Miss:
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Yes
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Can Back Attack:
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Yes
|
Hitflag ID:
|
0
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Weapon Range:
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350
|
Normal Attack Width:
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13000
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Normal Attack Angle:
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27307
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Normal Attack Height:
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9102
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Status Information
Status to Self On Hit:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Neutral:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Fire:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Ice:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Lightning:
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ID:
|
0
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Level:
|
0
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SE Override:
|
0
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Status When Weapon Is Ground:
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ID:
|
0
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Level:
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0
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SE Override:
|
0
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Status When Weapon Is Light:
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ID:
|
0
|
Level:
|
0
|
SE Override:
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0
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Status When Weapon Is Dark:
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ID:
|
0
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Level:
|
0
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SE Override:
|
0
|
Grinding Information
Stat
|
0/10 |
1/10 |
2/10 |
3/10 |
4/10 |
5/10 |
6/10 |
7/10 |
8/10 |
9/10 |
10/10
|
PP
|
1268 |
1302 |
1339 |
1380 |
1409 |
1435 |
1475 |
1510 |
1540 |
1586 |
1637
|
Att.
|
592 |
601 |
611 |
622 |
635 |
645 |
660 |
678 |
699 |
723 |
749
|
Status Information
Outgoing Status Effect Details
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Weapon Element
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Status Effect
|
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None
|
|
None
|
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None
|
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None
|
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None
|
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None
|
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None
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Methods to Obtain
Bil De Head
A visually arresting grenade with the likeness of a Bil De Golus head. Some monsters mistake it to be real and flee in fear.
日本語の説明文は不明。
Item details
- Originally appeared in Phantasy Star Portable 2.
- Fires shots in a straight line, rather than the traditional parabolic arc of a regular launcher.
Item stats
Weapon Stats
|
Cat. |
 |
Mfr. |
 |
Rarity |
9★ |
Ver. |
|
PP |
1268 |
Att. |
592 |
PP regen |
15 |
Acc. |
122
|
ATA req. |
398 |
Vari- ance |
71 |
Status effect
|
None
|
|
Pricing information
|
Buy price |
N/A
|
Sell price |
8630
|
Shop location |
Not for sale
|
|
Grinding information
|
Stat |
0/10 |
1/10 |
2/10 |
3/10 |
4/10 |
5/10 |
6/10 |
7/10 |
8/10 |
9/10 |
10/10
|
PP |
1268 |
1302 |
1339 |
1380 |
1409 |
1435 |
1475 |
1510 |
1540 |
1586 |
1637
|
Att. |
592 |
601 |
611 |
622 |
635 |
645 |
660 |
678 |
699 |
723 |
749
|
|
|
Prototype Info
Potential prototypesWhat's this?
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Increased attack range
|
{{{AR}}}
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No variance
|
BDH-NV1604
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Enhanced element
|
{{{EE}}}
|
Damage amplification
|
BDH-DA1604
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Status effect amplification
|
BDH-SE1604
|
Fire damage amplification
|
BDH-AMP-F1604
|
Ice damage amplification
|
BDH-AMP-I1604
|
Electric damage amplification
|
BDH-AMP-E1604
|
Ground damage amplification
|
BDH-AMP-G1604
|
Light damage amplification
|
BDH-AMP-L1604
|
Dark damage amplification
|
BDH-AMP-D1604
|
|
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