Bullets

From Phantasy Star Universe Clementine
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Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41.

Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Bullet Cap 10 20 10 30 40 20 20 40 30 40 30 20 -- 50 --

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status effect G.R.M. name Yohmei name TENORA name
Burn Burn/Burning Ensei- Banga
Freeze Freeze/Frozen Reisei- Riga
Shock Plasma Raisei- Inga
Silence Grav Jisei- Diga
Confuse Rising Yousei- Yoga
Infection Dark Insei- Megiga
  • Fire, ground and dark bullets are 5% stronger than their ice, lightning and light counterparts.

Elemental Bullet Statistics

Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP
Rifle 20% 2 1 8/6 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Shotgun 5% 2 3 9/7 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Longbow 19% 2 1 8 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Grenade 9% 1 1 20/16 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Laser Cannon 30% 2 1 12/9 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Twin Handgun 4% 2 2 8/6 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Handguns 5% 1 1 6/4 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Crossbow 3% 1 2 6/4 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Card 17% 2 2 7 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Machinegun 10% 1 1 5/4 ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???

Notes:

  • Ele. is the elemental attribute.
  • SE is the status effect level.
  • NB is the number of bullets per shot.
  • PP gives the values for base consumption and Fortegunner respectively.
  • Rifles also gain the Blowdown effect for elemental bullets at LV31+.
Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Att. // Acc. Att. // Acc. Att. // Acc. Att. // Acc. Att. // Acc.
Att. // Att. // Att. // Att. // Att. //
Rifle 141-150 56-??? ??? ??? ??? ??? ??? ??? ??? ???
136-??? ??? ??? ??? ???
Shotgun 131-140 46-??? ??? ??? ??? ??? ??? ??? ??? ???
126-??? ??? ??? ??? ???
Longbow 191-??? 53-??? ??? ??? ??? ??? ??? ??? ???
Grenade 152-??? 41-??? ??? ??? ??? ??? ??? ??? ??? ???
147-??? ??? ??? ??? ???
Laser Cannon 132-??? 54-??? ??? ??? ??? ??? ??? ??? ??? ???
127-??? ??? ??? ??? ???
Twin Handgun 111-??? 56-??? ??? ??? ??? ??? ??? ??? ??? ???
106-??? ??? ??? ??? ???
Handguns 116-??? 56-??? ??? ??? ??? ??? ??? ??? ??? ???
111-??? ??? ??? ??? ???
Crossbow 116-??? 41-??? ??? ??? ??? ??? ??? ??? ??? ???
111-??? ??? ??? ??? ???
Card 121-??? 51-??? ??? ??? ??? ??? ??? ??? ??? ???
116-??? ??? ??? ??? ???
Machinegun 116-125 58-??? ??? ??? ??? ??? ??? ??? ??? ???
111-??? ??? ??? ??? ???
  • Note: For Cards only, dark and light elements are switched; light gets the ATP values in the upper row instead, and dark from the lower row.