Types

From Phantasy Star Universe Clementine
Revision as of 14:34, 30 September 2020 by Kyu (talk | contribs)

Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP regeneration weapons get, and proficiency with Traps. There are fifteen Types in total. Three Basic Types are available to everyone immediately, nine Expert Types that are unlocked by progressing with Basic Types, and three Master Types which are not currently available.

Basic Types

Type Abbr. Req. Type LV Version Photon Art Caps Description
HU RA FO Skills Bullets Attack TECHNICs Support TECHNICs
Hunter HU - - - 20 10 - - A balanced type with high attack power, good for melee combat. Skilled in the use of striking weapons. A good fit for beginning players.
Ranger RA - - - 10 20 - - A ranged fighter that can defeat enemies and support allies from a distance. The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
Force FO - - - 10 10 20 20 A type geared toward TECHNICs use. Allows advanced players to play a variety of different roles from powerful attacks to healing and support.

Expert Types

Type Abbr. Req. Type LV Version Photon Art Caps Description
HU RA FO Skills Bullets Attack TECHNICs Support TECHNICs
Fighgunner FI 7 5 - 40 30 - - Advanced type with abilities of Hunters and Rangers.
Strength is in striking weapons, but can also use firearms.
Guntecher GT - 7 5 10 40 30 40 Advanced type with abilities of Rangers and Forces.
Can use both firearms and TECHNICs for ultimate long-range support.
Wartecher WT 5 - 7 40 20 30 30 Advanced type with the abilities of Forces and Hunters.
Uses TECHNICs and striking attacks. Offers strong defense.
Fortefighter FF 10 - - 40 20 - - Expert melee fighter with limited weapon choice.
However, attack and defensive power are unparalleled.
Fortegunner FG - 10 - 20 40 - - An expert ranged fighter with limited weapon choice.
However, attack power and accuracy are unparalleled.
Fortetecher FT - - 10 10 30 40 40 An expert TECHNIC user that can use all TECHNICs with unmatched power.
Lacks a strong defense in combat.
Protranser PT 5 5 5 30 40 - - An experimental type focused on traps.
All traps become several times more powerful with this type.
Acrofighter AF 7 7 - 40 30 - - Advanced type skilled with single-handed weapons.
Has very fast reflexes and can use multiple weapons.
Acrotecher AT - 7 7 20 20 30 50 Advanced type specializing in support.
Has various combat abilities, and TECHNIC focus.

Type Levels

Types can be leveled up to increase a character's Stats. To level up a Type, you will need to earn Mission Points, abbreviated MP, by completing Missions. The maximum level for Expert Types is 200.
Expert Types do not gain increases to stats after level 100.

MP Requirements

Below is a chart showing the MP requirements for levels 1 to 20.

  • Basic Types can only reach level 10.
Basic
Types
Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10 10
TNL 80 160 240 320 400 400 400 400 400 - - - - - - - - - -
Total 80 240 480 800 1200 1600 2000 2400 2800 - - - - - - - - - -
Expert
Types
Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10 10→11 11→12 12→13 13→14 14→15 15→16 16→17 17→18 18→19 19→20
TNL 625 725 850 1025 1025 1250 1250 1250 1500 1500 1500 1500 1600 1700 1800 1900 2000 2000 2000
Total 625 1350 2200 3225 4250 5500 6750 8000 9500 11000 12500 14000 15600 17300 19100 21000 23000 25000 27000

Bonuses

Traps

Ranger, Fighgunner, Guntecher, Fortegunner, Acrofighter, and Acrotecher are able to use certain Traps; Protranser can use all of them at increased damage since it is their specialty; inflicting damage 50% greater than that of normal trap users. Protranser also gains access to special "EX" traps, which are several times more powerful than regular traps.

  • A trap's Status Effect should affect any monster that can be affected by that Status Effect, despite normal restrictions of Status Effect level.
  • A trap's Status Effect level remains constant despite level or Type.
  • Trap damage itself, as well as damage from Status Effects, is non-elemental. This means that they are not affected by a monster's element.
  • Traps can charge SUV and Nanoblast bars.

PP Recovery

Every five seconds, weapons recover a certain amount of PP. This amount is variable, and Types get recovery bonuses for their 'native' weapon types as well (more info about the recovery rates here):

  • 25% bonus to PP recovery on Striking weapons: Hunter, Fighgunner, Wartecher and Fortefighter.
  • 25% bonus to PP recovery on Ranged weapons: Ranger, Fighgunner, Acrofighter, Acrotecher, Guntecher and Fortegunner.
  • 25% bonus to PP recovery on TECHNIC weapons: Force, Guntecher, Wartecher and Fortetecher.
  • 80% bonus to PP recovery on Striking weapons: Acrofighter.
  • 80% bonus to PP recovery on TECHNIC weapons: Acrotecher.

PP Consumption

Fortefighter, Fortegunner and Fortetecher consume only 80% of the original PP when using Skills, Bullets and TECHNICs, respectively. In other words, they have a 20% reduced PP cost for Photon Arts.

Attack Speed

Acrofighter and Acrotecher have increased attack speed, approximately 20%.

Casting Speed

Acrotecher has increased casting speed, approximately 20%.

Race Bonuses

Some of the possible combinations of Races and Types gain additional statistical bonuses. The bonuses listed below are applied cumulatively to the Type's inherent modifiers.
For example, a Human playing the Hunter class will receive a 2% increase to all Hunter stats.

Type HU RA FO FI GT WT FF FG FT PT AF AT
Human 102% 102% 102% 105% 105% 105% - - - 103% 105% 105%
Newman - - 103% 105% 105% 105% - - 103% - - -
CAST - 103% - - - - - 103% - - - -
Beast 103% - - - - - 103% - - - - -