Status Effects

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Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.

Status Effects

Burn

Burn () can be applied to players and enemies, and will deal damage-over-time for approximately 10 seconds.

Posion

Posion () can be applied to players and enemies, and will deal damage at slower ticks, and a varying rate of time based on the level.

Virus

Virus, also called Infection, () can be applied to players and enemies, and deals the most overall damage of all damage-over-time effects, at slower ticking intervals.

Shock

Shock () can be applied to players and enemies, and prevents the use of physical attacks.

Silence

Silence () can be applied to players and enemies, and prevents the use of TECHNICs.

Freeze

Freeze () can be applied to players and enemies, and prevents movement. Players can break free from being frozen by repeatedly trying to move.

Sleep

Sleep () can be applied to players and enemies, and puts the target to sleep, preventing movement. Hitting the target one time will wake them up.

Stun

Stun () can be applied to players and eneimes, and prevents movement. However, unlike with freeze, a player cannot break free by trying to move.

Confuse

Confuse () can be applied to players and enemies. When applied to players, causes their movements to become erratic and unpredictable. When applied to enemies, causes them to attack each other.

Charm

Charm () can be applied only to enemies, and causes them to be attracted to whoever applied the effect.

Incapacitation

Incapacitation () can be applied to players and enemies, and has a small chance to instantly kill the target.

HP Steal

HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.

Reflect Damage

Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.

HP Affects Power

HP Affects Power can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.

Auto Damage

Auto Damage is only applied to players. It causes the user to take damage every few seconds.

Auto Recovery

Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a "shield" to the player.

Boost ATP

Boost ATP, also known as Shifta