Dilla Kahna/Z

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S Rank RCSM Dilla Kahna/Z
15★
Stats
Manufacturer GRM
ATA Required 360
Acc. 9999
Base TP 500
Max TP 575
Variance 0
Attack Range 0

GRM's highly touted RCSM has a beguilingly cute look. Despite its appearance, its performance is outstanding.

Item Properties

Aggregated Properties

  • Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
  • Has a 1.2x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 011B1F00
Name: Dilla Kahna/Z
Description: GRM's highly touted

RCSM has a beguilingly cute look. Despite its appearance, its performance is outstanding.

Rarity: 15★
Rank: S
Weapon Type: RCSM
RCSM ID: 1F
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 360
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 0
Attack Grinds: 500,505,510,515,520,525,530,540,550,560,575
PP Grinds: 0,0,0,0,0,0,0,0,0,0,0
Hit Rate: 9999
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 0
PP Recovery Per Normal Attack: 0
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 300
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1.2
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 1
Set Bonus IDs: 94,0,0,0
Model ID: 12
Visual Effect ID: 141
Sound Bank ID: 0
Sound Effect ID: 30121
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 5461
Normal Attack Height: 8192
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 4
SE Override: 50
Status When Weapon Is Fire:
ID: 1
Level: 4
SE Override: 50
Status When Weapon Is Ice:
ID: 6
Level: 4
SE Override: 50
Status When Weapon Is Lightning:
ID: 4
Level: 4
SE Override: 50
Status When Weapon Is Ground:
ID: 8
Level: 4
SE Override: 50
Status When Weapon Is Light:
ID: 7
Level: 4
SE Override: 50
Status When Weapon Is Dark:
ID: 9
Level: 4
SE Override: 50

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 0 0 0 0 0 0 0 0 0 0 0
Tech. 500 505 510 515 520 525 530 540 550 560 575

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element None LV4 50
Fire Element Burn LV4 50
Ice Element Freeze LV4 50
Ground Element Stun LV4 50
Lightning Element Shock LV4 50
Light Element Sleep LV4 50
Dark Element Confuse LV4 50

RCSM Information

Shot Type Bullets Per Shot Shot Interval
Spread 5 1.1s

Methods to Obtain