From Phantasy Star Universe Clementine
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Stats
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Manufacturer
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ATA Required
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360
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Acc.
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9999
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Base TP
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500
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Max TP
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575
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Variance
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0
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Attack Range
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0
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GRM's highly touted
RCSM has a beguilingly
cute look. Despite its
appearance, its
performance is
outstanding.
Item Properties
Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
- Has a 1.2x damage multiplier on all Photon Arts used with this weapon.
Properties Tables
General Properties
Item ID:
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011B1F00
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Name:
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Dilla Kahna/Z
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Description:
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GRM's highly touted
RCSM has a beguilingly
cute look. Despite its
appearance, its
performance is
outstanding.
|
Rarity:
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15★
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Rank:
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S
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Weapon Type:
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RCSM
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RCSM ID:
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1F
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Manufacturer:
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General Resource Manufacturer
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Restrictions
Stat Requirement To Equip:
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360
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Implicitly Usable on Sexes:
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Male,Female
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Implicitly Usable on Races:
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Human,Newman,CAST,Beast
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Implicitly Usable on Types:
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Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
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Stats
Attack Variance:
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0
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Attack Grinds:
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500,505,510,515,520,525,530,540,550,560,575
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PP Grinds:
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0,0,0,0,0,0,0,0,0,0,0
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Hit Rate:
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9999
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Maximum Grind:
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10
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Max Targets Per Normal Attack:
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1
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PP Recovery Per Tick:
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0
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PP Recovery Per Normal Attack:
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0
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Legal Elements:
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Neutral,Fire,Ice,Lightning,Ground,Light,Dark
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Modifiers
ATP Boost:
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0
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ATA Boost:
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0
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DFP Boost:
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0
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TP Boost:
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0
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EVP Boost:
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300
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MST Boost:
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0
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STA Boost:
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0
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Attack Modifier:
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1
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Critical Attack Modifier:
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1.5
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PA Modifier:
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1.2
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PP Modifier:
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1
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SE Modifier:
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1
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Striking Range:
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0
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Striking Speed:
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0
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Bullet Range:
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0
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Bullet Speed:
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0
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TECHNIC Range:
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0
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TECHNIC Speed:
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0
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Metadata
Equip Hand:
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2
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Weapon Type Flag:
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1
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Set Bonus IDs:
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94,0,0,0
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Model ID:
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12
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Visual Effect ID:
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141
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Sound Bank ID:
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0
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Sound Effect ID:
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30121
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Attack Data
Can Miss:
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Yes
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Can Back Attack:
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Yes
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Hitflag ID:
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0
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Weapon Range:
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0
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Normal Attack Width:
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0
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Normal Attack Angle:
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5461
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Normal Attack Height:
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8192
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Status Information
Status to Self On Hit:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Neutral:
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ID:
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0
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Level:
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4
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SE Override:
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50
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Status When Weapon Is Fire:
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ID:
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1
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Level:
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4
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SE Override:
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50
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Status When Weapon Is Ice:
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ID:
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6
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Level:
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4
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SE Override:
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50
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Status When Weapon Is Lightning:
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ID:
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4
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Level:
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4
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SE Override:
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50
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Status When Weapon Is Ground:
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ID:
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8
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Level:
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4
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SE Override:
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50
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Status When Weapon Is Light:
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ID:
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7
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Level:
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4
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SE Override:
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50
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Status When Weapon Is Dark:
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ID:
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9
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Level:
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4
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SE Override:
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50
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Grinding Information
Stat
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0/10 |
1/10 |
2/10 |
3/10 |
4/10 |
5/10 |
6/10 |
7/10 |
8/10 |
9/10 |
10/10
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PP
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0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0
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Tech.
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500 |
505 |
510 |
515 |
520 |
525 |
530 |
540 |
550 |
560 |
575
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Status Information
RCSM Information
Shot Type
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Bullets Per Shot
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Shot Interval
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Spread
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5
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1.1s
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Methods to Obtain