From Phantasy Star Universe Clementine
Item image is missing.
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Stats
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Manufacturer
|
|
ATA Required
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480
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Acc.
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580
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Base PP
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1680
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Base ATP
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1080
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Max ATP
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1280
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Variance
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0
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Attack Range
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2600
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A rifle from GRM's new
weapons development
project. Due to its huge
barrel, it requires
training, but boasts high
accuracy and power.
Item Properties
Aggregated Properties
- Has a 1.23x damage multiplier on all Photon Arts used with this weapon.
- Has a 1.55x critical damage boost as opposed to the standard 1.5x.
Properties Tables
General Properties
Item ID:
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010E3403
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Name:
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Firearm/U*
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Description:
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A rifle from GRM's new
weapons development
project. Due to its huge
barrel, it requires
training, but boasts high
accuracy and power.
|
Rarity:
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15★
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Rank:
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S
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Weapon Type:
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Rifle
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Rifle ID:
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34
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Manufacturer:
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Kubara
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Restrictions
Stat Requirement To Equip:
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480
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Implicitly Usable on Sexes:
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Male,Female
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Implicitly Usable on Races:
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Human,Newman,CAST,Beast
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Implicitly Usable on Types:
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Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
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Stats
Attack Variance:
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0
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Attack Grinds:
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1080,1095,1112,1131,1152,1169,1185,1203,1226,1252,1280
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PP Grinds:
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1680,1718,1753,1790,1826,1865,1905,1940,1982,2059,2080
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Hit Rate:
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580
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Maximum Grind:
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10
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Max Targets Per Normal Attack:
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1
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PP Recovery Per Tick:
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21
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PP Recovery Per Normal Attack:
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9
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Legal Elements:
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Neutral,Fire,Ice,Lightning,Ground,Light,Dark
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Modifiers
ATP Boost:
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0
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ATA Boost:
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0
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DFP Boost:
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0
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TP Boost:
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0
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EVP Boost:
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0
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MST Boost:
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0
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STA Boost:
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0
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Attack Modifier:
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1
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Critical Attack Modifier:
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1.55
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PA Modifier:
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1.23
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PP Modifier:
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1
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SE Modifier:
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1
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Striking Range:
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0
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Striking Speed:
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0
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Bullet Range:
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0
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Bullet Speed:
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0
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TECHNIC Range:
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0
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TECHNIC Speed:
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0
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Metadata
Equip Hand:
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0
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Weapon Type Flag:
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1
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Set Bonus IDs:
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82,0,0,0
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Model ID:
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37
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Visual Effect ID:
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136
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Sound Bank ID:
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8
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Sound Effect ID:
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200
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Attack Data
Can Miss:
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Yes
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Can Back Attack:
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Yes
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Hitflag ID:
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0
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Weapon Range:
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2600
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Normal Attack Width:
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500
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Normal Attack Angle:
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546
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Normal Attack Height:
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2185
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Status Information
Status to Self On Hit:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Neutral:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Fire:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Ice:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Lightning:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Ground:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Light:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Status When Weapon Is Dark:
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ID:
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0
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Level:
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0
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SE Override:
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0
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Grinding Information
Stat
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0/10 |
1/10 |
2/10 |
3/10 |
4/10 |
5/10 |
6/10 |
7/10 |
8/10 |
9/10 |
10/10
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PP
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1680 |
1718 |
1753 |
1790 |
1826 |
1865 |
1905 |
1940 |
1982 |
2059 |
2080
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Att.
|
1080 |
1095 |
1112 |
1131 |
1152 |
1169 |
1185 |
1203 |
1226 |
1252 |
1280
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Status Information
Outgoing Status Effect Details
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Weapon Element
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Status Effect
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None
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None
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None
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None
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None
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None
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None
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Methods to Obtain