User:Mika/sandbox/weapon

From Phantasy Star Universe Clementine
Revision as of 10:30, 10 January 2025 by Mika (talk | contribs) (add free text)
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{{{name}}}

{{{jpname}}}

Item image is missing.
{{{rarity}}}
Stats
Manufacturer
ATP Required {{{stat required}}}
Acc. {{{accuracy}}}
Base PP 0
Base ATP 0
Max ATP 0
Variance {{{variance}}}
Attack Range {{{weapon range}}}

#test

Item Properties

Aggregated Properties

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Properties Tables

General Properties
Item ID: {{{id}}}
Name: {{{name}}}
Description: #test
Rarity: {{{rarity}}}★
Rank: {{{rank}}}
Weapon Type: {{{weapon type}}}
{{{weapon type}}} ID: {{{category id}}}
Manufacturer: {{{manufacturer}}}
Restrictions
Stat Requirement To Equip: {{{stat required}}}
Implicitly Usable on Sexes:
Implicitly Usable on Races:
Implicitly Usable on Types:
Stats
Attack Variance: 0
Attack Grinds: {{{attack grinds}}}
PP Grinds: {{{pp grinds}}}
Hit Rate:
Maximum Grind: 10
Max Targets Per Normal Attack: Unknown
PP Recovery Per Tick: 0
PP Recovery Per Normal Attack: 0
Legal Elements:
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1
PA Modifier: 1
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: null
Weapon Type Flag: null
Set Bonus IDs: None
Model ID: null
Visual Effect ID: None
Sound Bank ID: Unknown
Sound Effect ID: Unknown
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: null
Weapon Range: {{{weapon range}}}
Normal Attack Width: {{{normal attack width}}}
Normal Attack Angle: {{{normal attack angle}}}
Normal Attack Height: {{{normal attack height}}}
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP {{{pp grinds}}}
Att. {{{attack grinds}}}

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect

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Neutral Element None LV{{{neutral status level}}}

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Fire Element None LV{{{fire status level}}}

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Ice Element None LV{{{ice status level}}}

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Ground Element None LV{{{ground status level}}}

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Lightning Element None LV{{{lightning status level}}}

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Light Element None LV{{{light status level}}}

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Dark Element None LV{{{dark status level}}}

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Methods to Obtain

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