Enemies
Base Stats
The following charts display the base stats for enemies at varying levels. Bosses use these stats in conjunction with their own modifiers.
|
|
Enemy Variations
Variations are similar to Status Effects. They are static rather than temporary and benefit one or many enemies in a group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the Shield may actually be carrying a shield-like item.
Icon | Name | Effect |
---|---|---|
![]() |
Crown | Signifies enemy leader; halfguard on all damage; Vanda, Gohmon, etc. may rally around leader for support spells. |
![]() |
Sword | Increased ATP, ATA, and TP. |
![]() |
Shield | Increased DFP and EVP. Bestows ranged halfguard. Increased special effect resistance (STA). |
![]() |
Staff | Increased MST. |
![]() |
Boot | Increased EVP and movement speed. Nullifies ranged halfguard from Shield. |