Status Effects
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.
Status Effects
Burn
Burn () can be applied to players and enemies, and will deal damage-over-time for approximately 10 seconds.
Posion
Posion () can be applied to players and enemies, and will deal damage at slower ticks, and a varying rate of time based on the level.
Virus
Virus, also called Infection, () can be applied to players and enemies, and deals the most overall damage of all damage-over-time effects, at slower ticking intervals.
Shock
Shock () can be applied to players and enemies, and prevents the use of physical attacks.
Silence
Silence () can be applied to players and enemies, and prevents the use of TECHNICs.
Freeze
Freeze () can be applied to players and enemies, and prevents movement. Players can break free from being frozen by repeatedly trying to move.
Sleep
Sleep () can be applied to players and enemies, and puts the target to sleep, preventing movement. Hitting the target one time will wake them up.
Stun
Stun () can be applied to players and eneimes, and prevents movement. However, unlike with freeze, a player cannot break free by trying to move.
Confuse
Confuse () can be applied to players and enemies. When applied to players, causes their movements to become erratic and unpredictable. When applied to enemies, causes them to attack each other.
Charm
Charm () can be applied only to enemies, and causes them to be attracted to whoever applied the effect.
Incapacitation
Incapacitation () can be applied to players and enemies, and has a small chance to instantly kill the target.
HP Steal
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.
Reflect Damage
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.
HP Affects Power
HP Affects Power can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.
Auto Damage
Auto Damage is only applied to players. It causes the user to take damage every few seconds.
Auto Recovery
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a "shield" to the player.
Boost ATP
Boost ATP, also known as Shifta, () can be applied to players and enemies, and causes their ATP to increase.
Lower ATP
Lower ATP, also known as Jellen, () can be applied to players and enemies, and causes their ATP to decrease.
Boost DFP
Boost DFP, also known as Deband, () can be applied to players and enemies, and causes their DFP to increase.
Lower DFP
Lower DFP, also known as Zalure, () can be applied to players and enemies, and causes their DFP to decrease.
Boost ATA/EVP
Boost ATA/EVP, also known as Zodial, () can be applied to players and enemies, and causes their ATA and EVP to increase.
Lower ATA/EVP
Lower ATA/EVP, also known as Zoldeel, () can be applied to players and enemies, and causes their ATA and EVP to decrease.
Boost TP/MST
Boost TP/MST, also known as Retier, () can be applied to players and enemies, and causes their TP and MST to increase.
Lower TP/MST
Lower TP/MST, unofficially known as Rendeel, () can be applied to players and enemies, and causes their TP and MST to decrease.
Self Sacrifice
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.
Reduce Physical Damage
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.
Reduce TECHNIC Damage
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.
Time Dilation
Time Dilation, internally called Slow, is a unique effect only applied to players by Dark Falz' Final Form. It causes animation slow down.
Resisting Status Effects
There are methods that can be utilised to resist Status Effects being applied to your character.
Damage reduction
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage Line Shield and a Rainbow body unit (such as Guardless / Rainbow or Legsless / Rainbow) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0.
Stamina thresholds
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks go up in level dependent on the rank of the mission, and the STA/End required to resist them increases accordingly. The following table shows the amount of STA/End. required to resist a LV1 Status Effect.
Mission rank | C | B | A |
---|---|---|---|
End. Required (Megid) | 21 | 21 | 24 |
End. Required (other) | 22 | 22 | 25 |
Some enemies, such as Gaozorans with Foie, will use TECHNICs that inflict a higher Status Effect level and therefore require additional STA/End. to resist. In addition, when using this method some Status Effects (for instance, Stun from a Grass Assassin, and several Status Effects applied by bosses) cannot be resisted and will apply regardless of your STA/End.
Resist Units
There are a number of 7★ body units that provide resistance to certain Status Effects. When equipped in the body slot of your line shield, the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, Grass Assassin Stun can be resisted with a Stun / Resist.