Partner Machines

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Description

A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.

PMs have several functions, including:

Statistics

Stat Name Effect
Striking Used in synthesizing Striking Weapons.
Ranged Used in synthesizing Ranged Weapons.
TECH Used in synthesizing TECHNIC Weapons.
Armor Used in synthesizing Line Shields.
Production Level The sum of the four stats above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St) A PM's efficiency in combat, caps at 200.
A requirement for EX Evolution Devices.

Item Storage

PMs start with 300 inventory slots. Each Nanotranser X adds 50 extra inventory slots to your PM. Up to four devices can be used, thus increasing your PM's storage by 200 items.

Battle Stat. (B St)

B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:

Completion Rank % of a B St level raised
S 24%
A 15%
B 10%
C 5%

Production Level

Striking, Ranged, TECH, and Armor are raised through the use of the Give item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points equals one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
  • At 0000 UTC, your PM's "fed" count returns to 0.

PMs will not accept synthesis boards, grinders, or presents.

When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of Item Synthesis: striking, ranged, or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis.

The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any Item Synthesis that has yet completed will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").

Stages of Evolution

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 0-19 GH 101 Red Orb - -
2 20-49 GH 201 Blue Orb with arms GH 101 Striking ≥ 10
GH 202 Green Orb with arms GH 101 Striking < 10
3 50-79 GH 301 Dragon GH 201 Striking ≥ 20
GH 302 Cat GH 201 Striking < 20
GH 303 Angel GH 202 TECH < 20
GH 304 Bird GH 202 TECH ≥ 20
4 80-100 GH 410 Maid GH 301 Striking ≥ 30
GH 420 Gypsy GH 301 Striking < 30
GH 302 Ranged < 30
GH 430 Farm Girl GH 302 Ranged ≥ 30
GH 303 Ranged ≥ 30
GH 440 Tomboy GH 303 Ranged < 30
GH 304 TECH < 30
GH 450 Magician GH 304 TECH ≥ 30

Feeding Chart

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Food /
PA Fragment
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged weapons Ranged +4 +8 +12 +15 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Line Shields Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +23 +25 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Room Decorations Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Feeding Responses

No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's star rarity or function.

Item Type Response
1★-2★ This doesn't taste very fresh...
3★-4★ It tastes... interesting.
5★-6★ Munch munch...
7★-8★ This could use a little salt.
9★-10★ A complex but bold flavor!
11★-12★ Mm! This is good!
13★-14★ I can't believe anything could taste this good!
15★ Ah...I'm so happy...
PM Device and EX Device Mm! Tasty!

Feeding guide

Here are feeding guidelines for raising a level 100 Partner Machine in each discipline. It should be noted that the costs listed below can often be reduced by feeding items to your PM that you have found whilst in missions; these are just intended as an indicator of how to feed the Partner Machine, and the upper expected cost if all items are purchased from the NPC.

Ranged Partner Machine

The most efficient way to feed a Ranged Partner Machine is with Traps. These will allow you to feed up to 10 levels a day and you do not need to feed any supplementary items. There are two ways to achieve this:

Easy way: Buy 100 Traps a day from an NPC vendor at a cost of 45,000 a day; this will result in an overall cost no higher than 450,000 Meseta.
Cheaper way: Synth 100 Traps a day by buying EX trap boards (300), Ether Acid (200 each) and Berries (50 each) for a total of 2,800 Meseta per ten traps, 28,000 a day and an overall cost of no higher than 280,000. This does involve a lot more interaction and will take significantly more time per feeding session.

Armor Partner Machine

The most efficient way to feed an Armor Partner Machine is with clothing. This will allow you to feed up to 10 levels a day and you do not need to feed any supplementary items.

To achieve this, head to G's MODE on 3F Clyez City and buy Vatavara Boots or Waiwad Boots or Kouze Shoes - these are all 10★ and cost 2,000 Meseta each. This will result in a daily cost of 200,000 Meseta and an overall cost of no more than 2,000,000 Meseta. Raising an Armor Partner Machine is by far the most expensive of all Partner Machines.

Striking Partner Machine

Raising a Striking Partner Machine is a little more complex than Ranged or Armor. The easiest way to achieve a level 100 Striking Partner Machine is to simply feed it 2★ Striking Weapons from the NPC at 800 Meseta each, for a grand total of 80,000 Meseta per day. This will give you 8 levels per day, so will take 13 days to reach level 100 at a cost of no more than 1,000,000 Meseta (100 weapons for the first 12 days, and the final day only needs 50 2★ weapons).

This cost can be reduced by feeding consumables alongside the striking weapons. Consumables give points in both Striking and TECH, so it is recommended to feed consumables until the TECH bar is at about 80% of the way to level 1, and then feed exclusively Striking weapons to bring the TECH bar back down again. When buying from a vendor, a Dimate will give +6 to striking for 150 Meseta, compared to +8 to striking for 800 meseta on a 2★ weapon. As a result your feeding pattern should look something like this:

Feed Striking gain TECH gain Cost
Dimate x20 1.2 0.4 3,000
2★ Striking Weapon x40 3.2 -0.4 32,000

This feeding pattern will stagger across multiple days so you might find that some days you feed 40 or 60 Dimates, and some days you feed mainly striking weapons, but averaged out this will cost no more than 795,000 Meseta to feed a pure Striking Partner Machine from NPC items alone.

TECH Partner Machine

The process for raising a TECH Partner Machine is very similar to the Striking one. Your methods should be either to feed all 2★ TECH Weapons at 800 Meseta each for a total cost of 80,000 a day and 1,000,000 Meseta overall; or to feed consumables and 2★ weapons. However, the benefit of consumables is much diminished with a TECH bot as a consumable's primary stat is to Striking, and TECH receives much less. A feeding pattern for a TECH bot would look like this:

Feed TECH gain Striking gain Cost
Dimate x10 0.2 0.6 1,500
2★ TECH Weapon x60 4.8 -0.6 48,000

Dimate x10 (0.6 levels of striking, 0.2 levels of TECH, 1,500 Meseta) 2★ TECH weapon x60 (-0.6 levels of striking, 4.8 levels of TECH, 48,000 Meseta)

This feeding pattern will only save about 10,000 Meseta compared to the all TECH weapons method above.

What rarity to feed?

Feeding a Partner Machine isn't an exact science, and the above is only intended as a guideline to help you get started feeding your Partner Machine. However, there are a couple of cost/benefit calculations to consider when feeding a Striking or TECH Partner Machine:

Weapon rarity Cost per unit Striking gain Levels per day Cost per level
1★ 350 +4 4 8,750
2★ 800 +8 8 10,000
3★ 2,000 +12 12 16,666

When finding rarer weapons in missions, if you want to use them for your Partner Machine it is almost always worth NPCing the item and spending that money on 2★ weapons. For instance, when raising a TECH bot if you find a Majimra in a mission, this will give +36 to TECH when fed to your Partner Machine, or if it was sold and the money spent on NPC weapons you would get +80 from 2★ TECH weapons from the NPC and still have a little change left over.