Updates/December 2020

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Revision as of 17:28, 6 December 2020 by Kyu (talk | contribs) (Created page with "The following updates occurred in '''December 2020'''. ==Update 06== '''December 6, 2020''' ===Enemies=== *The following enemies are now immune to Freeze and Stun: *...")
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The following updates occurred in December 2020.

Update 06

December 6, 2020

Enemies

Items

Photon Arts

  • Laser Cannon bullets have received about a 50% increase in width.
  • TECHNIC experience has been fixed on Gi-, Ra-, Dam-, and certain line TECHs.

System

  • The DNR party scalar no longer increases the base DNR of a box, and instead now rolls separately from a box (like DAR or Drop Anything Rate), to fix issues with some rates being calculated incorrectly.
    • The increase per party member has been reduced from 8% per member to 6% per member, for a total of 30% with 6 players.
  • The Enemy -> Player damage formula has undergone an experimental revision thanks to suggestions by Milranduil.
  • Packet fragmenting has been improved to hopefully fix the Infinite Loading screen bug.
  • A potential fix for incorrect hard flinch or knockback has been applied.
  • Room Decorations now rotate at a 45° angle instead of a 90° angle.