Galdike/Z

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A Rank RCSM Galdike/Z
Item image is missing.
9★
Stats
Manufacturer GRM
ATA Required 180
Acc. 9999
Base TP 400
Max TP 440
Variance 0
Attack Range 0

An experimental weapon made by GRM in order to complete their ultimate RCSM.

Item Properties

Aggregated Properties

  • Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
  • Has a 1.2x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 011B2000
Name: Galdike/Z
Description: An experimental weapon

made by GRM in order to complete their ultimate RCSM.

Rarity: 9★
Rank: A
Weapon Type: RCSM
RCSM ID: 20
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 180
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 0
Attack Grinds: 400,404,408,412,416,420,424,428,432,436,440
PP Grinds: 0,0,0,0,0,0,0,0,0,0,0
Hit Rate: 9999
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 0
PP Recovery Per Normal Attack: 0
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 300
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1.2
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 1
Set Bonus IDs: 94,0,0,0
Model ID: 1
Visual Effect ID: 0
Sound Bank ID: 9
Sound Effect ID: 2563
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 5461
Normal Attack Height: 8192
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 4
SE Override: 50
Status When Weapon Is Fire:
ID: 1
Level: 4
SE Override: 50
Status When Weapon Is Ice:
ID: 6
Level: 4
SE Override: 50
Status When Weapon Is Lightning:
ID: 4
Level: 4
SE Override: 50
Status When Weapon Is Ground:
ID: 8
Level: 4
SE Override: 50
Status When Weapon Is Light:
ID: 7
Level: 4
SE Override: 50
Status When Weapon Is Dark:
ID: 9
Level: 4
SE Override: 50

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 0 0 0 0 0 0 0 0 0 0 0
Tech. 400 404 408 412 416 420 424 428 432 436 440

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element None LV4 50
Fire Element Burn LV4 50
Ice Element Freeze LV4 50
Ground Element Stun LV4 50
Lightning Element Shock LV4 50
Light Element Sleep LV4 50
Dark Element Confuse LV4 50

RCSM Information

Shot Type Bullets Per Shot Shot Interval
Spread 3 1.4s

Methods to Obtain