Grinding
Weapon grinding is the process of strengthening weapons, increasing their ATP/TP and PP by reasonable amounts.
All weapons start at 0, and can be ground up to an initial maximum level of 10. The downside to grinding is that, if grinding fails, the weapon will be lowered by one current grind and one maximum grind. For example, breaking a 4/8 weapon will give you a 3/7. If the weapon is above 5 current grinds, a failed grind will reduce the current grind by 2 instead, but the maximum grind will only be reduced by one. For example, breaking a 7/9 weapon will give you a 5/8.
How to Grind
In order to grind, you must first have Grinders with which to grind the weapon. The grinder must be of equal or greater Weapon Rank compared to the weapon you wish to grind (e.g. you can grind a C-rank weapon with any grade of grinder, while S-rank weapons can only be ground using S-rank grinders). Different Grinders of the same Rank may be of different quality (represented by a number e.g. +1 or +4), thus affecting the success rate of the grinding. If you have the grinders, you must go to the Grinding Shop of the manufacturer of the weapon you wish to grind. For example, G.R.M. weapons can be ground at the G.R.M. Shop in Holtes City west on Parum, and Yohmei weapons are ground at the Yohmei Shop in Ohtoku City on Neudaiz. Kubara weapons need to be taken to the Junk Shop on the second floor of the GUARDIANS Colony to be ground. Also, remember to remove the weapon from the action palette before attempting to grind it. If you do not do so, you will not be able to grind the weapon.
Grinding Success Rates
The odds for the grinding process to succeed are dependent on the following factors:
- The level of the weapon's current grind (0 to 9)
- The quality of the grinder (+1 to +10)
Shorthand | In-game Message | Actual Chance |
---|---|---|
Guaranteed | There is no chance of failure. | 100% |
Very High | The probability of success seems very high. | 80% ~ 99% |
High | The probability of success seems high. | 60% ~ 79% |
Fifty-Fifty | The probability of success seems to be about fifty-fifty. | 40% ~ 59% |
Low | The probability of success seems low. | 20% ~ 39% |
Very Low | The probability of success seems very low. | 0.1% ~ 19% |
No Chance | There is no chance of success. | 0% |
Success Rate Tables
C-Rank Weapons
Grind | Grinder | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
+1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
0 → 1 | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed |
1 → 2 | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed | Guaranteed |
2 → 3 | Very High | Very High | Very High | Very High | Very High | Very High | Very High | Very High | Guaranteed | Guaranteed |
3 → 4 | Very High | Very High | Very High | Very High | Very High | Very High | Very High | Very High | Very High | Very High |
4 → 5 | High | High | High | High | Very High | Very High | Very High | Very High | Very High | Very High |
5 → 6 | High | High | High | High | High | High | High | Very High | Very High | Very High |
6 → 7 | Fifty-Fifty | Fifty-Fifty | Fifty-Fifty | Fifty-Fifty | High | High | High | High | High | High |
7 → 8 | Low | Low | Low | Low | Fifty-Fifty | Fifty-Fifty | Fifty-Fifty | Fifty-Fifty | High | High |
8 → 9 | Low | Low | Low | Low | Low | Fifty-Fifty | Fifty-Fifty | Fifty-Fifty | High | High |
9 →10 | Very Low | Low | Low | Low | Low | Fifty-Fifty | Fifty-Fifty | Fifty-Fifty | High | High |