TECHNICs: Difference between revisions

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Revision as of 07:36, 2 October 2020

Basics

TECHNICs are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.
Types that can cast TECHNICs:


A character must have an appropriate weapon equipped (a Wand, Rod or TCSM) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICs; The Wand and TCSM each offer two slots while the Rod has four.

Disks

TECHNIC disks can be purchased in Weapon shops around the Gurhal System.
They are used to learn a base LV 1 TECHNIC. From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range, and other attributes.

Level Caps

Type HU RA FO FI GT WT FF FG FT PT AF AT
Attack Cap -- -- 20 -- 30 30 -- -- 40 -- -- 30
Support Cap -- -- 20 -- 40 30 -- -- 40 -- -- 50

About TECHNICs

There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.

The offensive TECHNICs seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are typically weaker, but can more easily hit multiple targets simultaneously.

  • Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
  • Ra-class TECHNICs hit up to 3 targets (4 targets at level 31+, 5 targets at level 41+) in an area a certain distance away from your character.
  • Gi-class TECHNICs hit up to 6 targets in an area around your character.
  • Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
  • Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.

There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's.

TECHNIC Stacking

If multiple TECHNICs of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% boost is added to the TECHNIC strength. Therefore, the maximum boost for Wands will be 4%; for TCSMs, 4%; for Rods, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.

List of TECHNICs

Fire

Foie

Phantasy Star Universe 1000 Meseta
Attacks by shooting a fireball that explodes.

Type Targets Range
Projectile 1 (2 @ 41+) Long
LV1 - LV10 LV11 - LV20 LV21 - LV30 LV31 - LV40 LV41 - LV50
PP 9/8 12/10 14/12 16/14 19
Tech % 221% - ???% ???% - ???% ???% - ???% ???% - ???% ???% - ???%
SE Burn LV2 Burn LV3 Burn LV4 Burn LV4 Burn LV5