Bullets: Difference between revisions

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== Elemental Bullet Statistics ==
== Elemental Bullet Statistics ==
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|- style="background-color:#ccffff;"
|- style="background:#ccffff;"
| rowspan=2 style="background:#E0FFFF;color:#000000"|<b>Weapon</b>  || colspan=4|LV1-10 || colspan=4|LV11-20 ||colspan=4|LV21-30 ||colspan=4|LV31-40 ||colspan=4|LV41-50
| rowspan=2 |<b>Weapon</b>  || colspan=4|LV1-10 || colspan=4|LV11-20 ||colspan=4|LV21-30 ||colspan=4|LV31-40 ||colspan=4|LV41-50
|- style="background-color:#ccffff;"
|- style="background-color:#ccffff;"
| Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP
| Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP

Revision as of 20:24, 1 October 2020

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41.

Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Bullet Cap 10 20 10 30 40 20 20 40 30 40 30 20 -- 50 --

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status effect G.R.M. name Yohmei name TENORA name
Burn Burn/Burning Ensei- Banga
Freeze Freeze/Frozen Reisei- Riga
Shock Plasma Raisei- Inga
Silence Grav Jisei- Diga
Confuse Rising Yousei- Yoga
Infection Dark Insei- Megiga
  • Fire, ground and dark bullets are 5% stronger than their ice, lightning and light counterparts.

Elemental Bullet Statistics

Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP
Rifle 20% 2 1 8/6 26% 3 1 10/8 32% 4 1 12/9 40% 4 1 14/11 48% 5 1 16/12
Shotgun 5% 2 3 9/7 11% 2 4 12/9 17% 2 5 15/12 23% 2 5 18/14 30% 2 5 21/16
Longbow 19% 2 1 8 25% 3 1 10 30% 4 1 12 38% 4 1 14 50% 5 1 16
Grenade 9% 1 1 20/16 12% 2 1 22/17 18% 3 1 24/19 27% 3 1 26/20 39% 3 1 28/22
Laser Cannon 30% 2 1 12/9 35% 2 1 15/12 40% 2 1 18/14 45% 3 1 21/18 50% 3 1 24/19
Twin Handgun 4% 2 2 8/6 12% 2 2 10/8 24% 2 2 12/9 36% 2 2 14/11 44% 2 2 16/12
Handguns 5% 1 1 6/4 13% 2 1 7/5 19% 3 1 8/6 23% 3 1 9/7 25% 3 1 10/8
Crossbow 3% 1 2 6/4 9% 2 3 9/7 15% 3 4 12/9 18% 3 5 15/12 21% 3 5 18/14
Card 17% 2 2 7 21% 2 3 10 25% 2 4 12 29% 2 4 14 33% 2 4 16
Machinegun 10% 1 1 5/4 16% 1 1 6/4 20% 1 1 7/5 24% 1 1 8/6 28% 1 1 9/7

Notes:

  • Ele. is the elemental attribute.
  • SE is the status effect level.
  • NB is the number of bullets per shot.
  • PP gives the values for base consumption and Fortegunner respectively.
  • Rifles also gain the Blowdown effect for elemental bullets at LV31+.
Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Att. // Acc. Att. // Acc. Att. // Acc. Att. // Acc. Att. // Acc.
Att. // Att. // Att. // Att. // Att. //
Rifle 141-150 56-65 151-160 66-75 162-180 76-85 182-200 85 202-220 85
136-145 146-155 157-175 177-195 197-215
Shotgun 131-140 46-55 146-155 61-70 161-170 70 176-185 70 191-200 70
126-135 141-150 156-165 171-180 186-195
Longbow 191-200 53-62 201-210 63-72 211-220 72 221-230 72 232-250 72
Grenade 152-170 41-50 172-190 51-60 192-210 62 213-240 62 244-280 63-72
147-165 167-185 187-205 208-235 239-275
Laser Cannon 132-150 54-63 152-170 64-73 172-190 73 193-220 73 223-250 73
127-145 147-165 167-185 185-215 218-245
Twin Handgun 111-120 56-65 126-135 66-75 142-160 75 161-170 76-85 171-180 86-95
106-115 121-130 137-155 156-165 166-175
Handguns 116-125 56-65 131-140 66-75 147-165 75 171-180 75 186-195 75
111-120 126-135 142-160 166-175 181-190
Crossbow 116-125 41-50 126-135 51-60 136-145 60 146-155 60 156-165 60
111-120 121-130 131-140 141-150 151-160
Card 121-130 51-60 131-140 61-70 146-155 70 161-170 70 176-185 70
116-125 126-135 141-150 156-165 171-180
Machinegun 116-125 58-67 131-140 68-77 146-155 78-87 161-170 87 176-185 87
111-120 126-135 141-150 156-165 171-180
  • Note: For Cards only, dark and light elements are switched; light gets the ATP values in the upper row instead, and dark from the lower row.