Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
- Has a 1.2x damage multiplier on all Photon Arts used with this weapon.
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|id=011B1F00 | |id=011B1F00 | ||
|name=Dilla Kahna/Z | |name=Dilla Kahna/Z | ||
|description=GRM's highly touted | |description=GRM's highly touted | ||
RCSM has a beguilingly | RCSM has a beguilingly |
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Stats | |
Manufacturer | ![]() |
ATA Required | 360 |
Acc. | 9999 |
Base TP | 500 |
Max TP | 575 |
Variance | 0 |
Attack Range | 0 |
GRM's highly touted RCSM has a beguilingly cute look. Despite its appearance, its performance is outstanding.
Item ID: | 011B1F00 |
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Name: | Dilla Kahna/Z |
Description: | GRM's highly touted
RCSM has a beguilingly cute look. Despite its appearance, its performance is outstanding. |
Rarity: | 15★ |
Rank: | S |
Weapon Type: | RCSM |
RCSM ID: | 1F |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 360 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 0 |
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Attack Grinds: | 500,505,510,515,520,525,530,540,550,560,575 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 9999 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 300 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1.2 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
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Weapon Type Flag: | 1 |
Set Bonus IDs: | 94,0,0,0 |
Model ID: | 12 |
Visual Effect ID: | 141 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Ground: | |
ID: | 8 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 4 |
SE Override: | 50 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
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PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 500 | 505 | 510 | 515 | 520 | 525 | 530 | 540 | 550 | 560 | 575 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | SE Override |
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None LV4 | 50 |
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Burn LV4 | 50 |
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Freeze LV4 | 50 |
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Stun LV4 | 50 |
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Shock LV4 | 50 |
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Sleep LV4 | 50 |
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Confuse LV4 | 50 |
Shot Type | Bullets Per Shot | Shot Interval |
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Spread | 5 | 1.1s |