Geist: Difference between revisions

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__NOTOC__ [[File:Geist.png|thumb|right|Geist]]
__NOTOC__ [[File:Geist.png|thumb|right|Geist]]

Latest revision as of 18:25, 3 July 2025

A Rank Wand Geist
Item image is missing.
8★
Stats
Manufacturer GRM
TP Required 254
Acc. 9999
Base PP 700
Base TP 550
Max TP 633
Variance 58
Attack Range 0

A wand developed by GRM. An limited model geared toward advanced users, but it supplements the user's mental energy for ease of use.

Item Properties

Aggregated Properties

  • Attacks from this weapon cannot be treated as missed for purposes of damage calculation.

Properties Tables

General Properties
Item ID: 01190700
Name: Geist
Description: A wand developed by

GRM. An limited model geared toward advanced users, but it supplements the user's mental energy for ease of use.

Rarity: 8★
Rank: A
Weapon Type: Wand
Wand ID: 07
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 254
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 58
Attack Grinds: 550,560,569,579,589,600,606,614,620,625,633
PP Grinds: 700,711,722,739,759,781,806,833,860,890,947
Hit Rate: 9999
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 7
PP Recovery Per Normal Attack: 2
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1.1
Critical Attack Modifier: 1.3
PA Modifier: 1
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 1
Weapon Type Flag: 3
Set Bonus IDs: 0,0,0,0
Model ID: 6
Visual Effect ID: 0
Sound Bank ID: 0
Sound Effect ID: 65535
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 0
Normal Attack Height: 0
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 700 711 722 739 759 781 806 833 860 890 947
Tech. 550 560 569 579 589 600 606 614 620 625 633

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain

Geist

A wand developed by GRM. An limited model geared toward advanced users, but it supplements the user's mental energy for ease of use.
日本語の説明文は不明。

Item details

  • The Japanese name of this weapon is ガイスト.
  • Geist is German for spirit.

Stats, synthesis, etc.

Weapon Stats
Cat. Wand Mfr. GRM Rarity 8★ Ver. AOTI
PP 700 Tech. 550 PP regen 7 Acc. --
TP
req.
254 Vari-
ance
58 Status effect
None
Board Stats
Photon El-photon x10 Ore Vestaline x6
Metal Cyral x6 Wood Par Ebon x6
[B] uses 2 Synth Rate 60-100%
Synth Time 1:00 [B] used [B] Geist
Pricing information
Weapon Board
Buy price N/A Buy price 110000
Sell price 7560 Sell price 1015
Shop location G.R.M. Shop Shop location MA-GRMS: Holtes
Grinding information
Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 700 725 742 759 779 801 826 853 880 910 947
Tech. 550 558 564 570 577 585 593 602 611 621 633
Drop information
Source Level Ver. Type
Bal Soza 70-79

Prototype Info

Potential prototypesWhat's this?
Increased attack range {{{AR}}}
No variance G-NV0803
Enhanced element {{{EE}}}
Damage amplification G-DA0803
Status effect amplification G-SE0803
Fire damage amplification G-AMP-F0803
Ice damage amplification G-AMP-I0803
Electric damage amplification G-AMP-E0803
Ground damage amplification G-AMP-G0803
Light damage amplification G-AMP-L0803
Dark damage amplification G-AMP-D0803

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