Serpentine: Difference between revisions

From Phantasy Star Universe Clementine
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__NOTOC__ [[File:Serpentine.png|thumb|right|Serpentine]]
__NOTOC__ [[File:Serpentine.png|thumb|right|Serpentine]]

Latest revision as of 18:22, 3 July 2025

S Rank Handgun Serpentine
Item image is missing.
13★
Stats
Manufacturer GRM
ATA Required 540
Acc. 420
Base PP 720
Base ATP 550
Max ATP 830
Variance 66
Attack Range 325

A GRM handgun made with the best design in mind. Armor that can withstand its blow is a trade secret.

Item Properties

Aggregated Properties

  • Has a 1.1x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 01140E00
Name: Serpentine
Description: A GRM handgun made with

the best design in mind. Armor that can withstand its blow is a trade secret.

Rarity: 13★
Rank: S
Weapon Type: Handgun
Handgun ID: 0E
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 540
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 66
Attack Grinds: 550,575,600,625,650,675,700,725,753,785,830
PP Grinds: 720,758,796,834,872,910,948,986,1030,1080,1140
Hit Rate: 420
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 6
PP Recovery Per Normal Attack: 5
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1.1
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 1
Set Bonus IDs: 0,0,0,0
Model ID: 13
Visual Effect ID: 69
Sound Bank ID: 0
Sound Effect ID: 2473
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 325
Normal Attack Width: 64786
Normal Attack Angle: 6190
Normal Attack Height: 8738
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 720 758 796 834 872 910 948 986 1030 1080 1140
Att. 550 575 600 625 650 675 700 725 753 785 830

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain

Serpentine

A GRM handgun made with the best design in mind. Armor that can withstand its blow is a trade secret.
日本語の説明文は不明。

Item details

Stats, Synthesis, etc.

Weapon Stats
Cat. Handguns Mfr. GRM Rarity 12★ Ver.
PP 720 Att. 550 PP regen 6 Acc. 420
ATA
req.
540 Vari-
ance
66 Status effect
None
Pricing information
Weapon Board
Buy price N/A Buy price 100000
Sell price 17340 Sell price 1585
Shop location Not for sale Shop location MA-GRMS: Holtes
Board stats
Handgun Serpentine/X x1 Stone Prithvi Earthstone x10
Metal Exanite x20 Biomaterial Photon Booster x1
[B] uses 1 Synth rate Base: 100%%
Synth time Instant [B] name [B] Serpentine
Grinding information
Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 720 758 796 834 872 910 948 986 1030 1080 1140
Att. 550 575 600 625 650 675 700 725 753 785 830
Drop information
Source Level Ver. Type
No known drop sources.


Prototype Info

Potential prototypesWhat's this?
Increased attack range {{{AR}}}
No variance S-NV0F01
Enhanced element {{{EE}}}
Damage amplification S-DA0F01
Status effect amplification S-SE0F01
Fire damage amplification S-AMP-F0F01
Ice damage amplification S-AMP-I0F01
Electric damage amplification S-AMP-E0F01
Ground damage amplification S-AMP-G0F01
Light damage amplification S-AMP-L0F01
Dark damage amplification S-AMP-D0F01

Image gallery

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