Rapier/Z: Difference between revisions

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Latest revision as of 18:14, 3 July 2025

A Rank Saber Rapier/Z
Item image is missing.
9★
Stats
Manufacturer GRM
ATP Required 340
Acc. 600
Base PP 510
Base ATP 850
Max ATP 935
Variance 0
Attack Range 518

An experimental weapon made by GRM in order to complete their ultimate saber.

Item Properties

Aggregated Properties

  • Has a 1.2x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 01091900
Name: Rapier/Z
Description: An experimental weapon

made by GRM in order to complete their ultimate saber.

Rarity: 9★
Rank: A
Weapon Type: Saber
Saber ID: 19
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 340
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 0
Attack Grinds: 850,859,867,876,884,893,901,910,918,927,935
PP Grinds: 510,531,551,572,592,612,633,653,674,694,720
Hit Rate: 600
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 29
PP Recovery Per Normal Attack: 8
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1.2
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 1
Weapon Type Flag: 0
Set Bonus IDs: 87,0,0,0
Model ID: 7
Visual Effect ID: 3
Sound Bank ID: 0
Sound Effect ID: 1449
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 518
Normal Attack Width: 64686
Normal Attack Angle: 20935
Normal Attack Height: 8738
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 510 531 551 572 592 612 633 653 674 694 720
Att. 850 859 867 876 884 893 901 910 918 927 935

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain