Template:MissionRow: Difference between revisions
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<includeonly>{{#if: {{{ | <includeonly>{{#if: {{{u_rank|}}} | ||
| {{!}} rowspan="2" {{!}} {{{ | | {{!}} rowspan="2" {{!}} {{{u_rank|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{req_lv|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{enemy_lv|--}}} {{!}}{{!}} {{{s_mes|--}}} {{!}}{{!}} {{{s_mp|--}}} {{!}}{{!}} {{{a_mes|--}}} {{!}}{{!}} {{{a_mp|--}}} {{!}}{{!}} {{{b_mes|--}}} {{!}}{{!}} {{{b_mp|--}}} {{!}}{{!}} {{{c_mes|--}}} {{!}}{{!}} {{{c_mp|--}}} | ||
{{!}}- | {{!}}- | ||
{{!}} colspan="2" {{!}} {{{s_mat|}}} {{{s_mat_amt|}}} {{!}}{{!}} colspan="2" {{!}} {{{a_mat|}}} {{{a_mat_amt|}}} {{!}}{{!}} colspan="2" {{!}} {{{b_mat|}}} {{{b_mat_amt|}}} {{!}}{{!}} colspan="2" {{!}} {{{c_mat|}}} {{{c_mat_amt|}}} | {{!}} colspan="2" {{!}} [[{{{s_mat|}}}]] x{{{s_mat_amt|3}}} {{!}}{{!}} colspan="2" {{!}} [[{{{a_mat|}}}]] x{{{a_mat_amt|2}}} {{!}}{{!}} colspan="2" {{!}} [[{{{b_mat|}}}]] x{{{b_mat_amt|1}}} {{!}}{{!}} colspan="2" {{!}} [[{{{c_mat|}}}]] x{{{c_mat_amt|0}}} | ||
| {{!}} rowspan="2" {{!}} {{{rank|}}} {{!}}{{!}} rowspan="2" {{!}} {{{req_lv|}}} {{!}}{{!}} rowspan="2" {{!}} {{{enemy_lv|}}} {{!}}{{!}} {{{s_mes|}}} {{!}}{{!}} {{{s_mp|}}} {{!}}{{!}} {{{a_mes|}}} {{!}}{{!}} {{{a_mp|}}} {{!}}{{!}} {{{b_mes|}}} {{!}}{{!}} {{{b_mp|}}} {{!}}{{!}} {{{c_mes|}}} {{!}}{{!}} {{{c_mp|}}} | |||
{{!}}- | |||
{{!}} colspan="2" {{!}} [[{{{s_mat|}}}]] x{{{s_mat_amt|4}}} | |||
}} | }} | ||
</includeonly><noinclude> | </includeonly><noinclude> | ||
==Purpose== | ==Purpose== |
Revision as of 04:27, 1 January 2025
Purpose
Shortcut template for Mission Requirements and Rewards.
Parameter List
C, B, A, S, S2, S3, S4, U (Positional Parameters) - Description: Each parameter represents the level row in the table. - Sub-parameters (for each level): * rank: Mission rank. * req_lv: Required player level. * enemy_lv: Enemy level. * s_mes, s_mp: Meseta and Points for Rank S. * a_mes, a_mp: Meseta and Points for Rank A. * b_mes, b_mp: Meseta and Points for Rank B. * c_mes, c_mp: Meseta and Points for Rank C. * mat: Material reward [PA Fragments | Ultimate Tokens]. * mat_amt: Number of materials for the level.
Examples
{{MissionTable | C = {{MissionRow|rank = C|req_lv = 1|enemy_lv = 10+|s_mes = 1100|s_mp = 24}} | B = {{MissionRow|rank = B|req_lv = 15|enemy_lv = 30+}} | A = {{MissionRow|rank = A|req_lv = 40|enemy_lv = 70+}} | S = {{MissionRow|rank = S|req_lv = 70|enemy_lv = 100+}} | S2 = {{MissionRow|rank = S2|req_lv = 100|enemy_lv = 150+|mat = PA Fragment|mat_amt = 1}} | S3 = {{MissionRow|rank = S3|req_lv = 130|enemy_lv = 175+}} | S4 = {{MissionRow|rank = S4|req_lv = 160|enemy_lv = 190+}} }}