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| <div style="float:right">__TOC__</div> | | <div style="float:right">__TOC__</div> |
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| ==Basics== | | == Basics == |
| | <!-- Centered Tab Names and Tabbed Navigation --> |
| | <tabber> |
| | |-|General= |
| TECHNICs are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. | | TECHNICs are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. |
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| '''Types that can cast TECHNICs:''' | | '''Types that can cast TECHNICs:''' |
| *[[Force]] | | *[[Force]] |
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| All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see [[Types#Bonuses|bonuses]] and [[Types#Penalties|penalties]] for more information. | | All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see [[Types#Bonuses|bonuses]] and [[Types#Penalties|penalties]] for more information. |
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| ==Disks==
| | |-|Disks= |
| TECHNIC disks can be purchased in Weapon shops around the Gurhal System. A player can also purchase special TECHNIC disks using [[PA Fragment]]s at [[TECHNIC License]] GUARDIANS Branch on Neudaiz, and from the [[PA Trading Post]] located at the [[Resident Security Department]] on 3F Clyez City.<br/> | | TECHNIC disks can be purchased in Weapon shops around the Gurhal System. A player can also purchase special TECHNIC disks using [[PA Fragment]]s at [[TECHNIC License]] GUARDIANS Branch on Neudaiz, and from the [[PA Trading Post]] located at the [[Resident Security Department]] on 3F Clyez City.<br/> |
| They are used to learn a base LV 1 TECHNIC. From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range, and other attributes. | | They are used to learn a base LV 1 TECHNIC. From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range, and other attributes. |
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| ==Level Caps==
| | |-|Level Caps= |
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| {| class="wikitable" style="text-align:center" | | {| class="wikitable" style="text-align:center" |
| ! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT || MF || AM | | ! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT || MF || AM |
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| | Support Cap || -- || -- || 20 || -- || 40 || 30 || -- || -- || 40 || -- || -- || 50 || 10 (20 with [[GAS#Attributes.2Fresistances|Support TECHNIC Lv+]]) || 20 (30 with [[GAS#Attributes.2Fresistances|Support TECHNIC Lv+]]) | | | Support Cap || -- || -- || 20 || -- || 40 || 30 || -- || -- || 40 || -- || -- || 50 || 10 (20 with [[GAS#Attributes.2Fresistances|Support TECHNIC Lv+]]) || 20 (30 with [[GAS#Attributes.2Fresistances|Support TECHNIC Lv+]]) |
| |} | | |} |
| | </tabber> |
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| == About TECHNICs == | | == TECHNICs Info == |
| | | <!-- Centered Tab Names and Tabbed Navigation --> |
| | <tabber> |
| | |-|About= |
| There are six [[Elements]] that TECHNICs are based on: ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''. | | There are six [[Elements]] that TECHNICs are based on: ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''. |
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| There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. | | There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. |
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| === TECHNIC Stacking ===
| | |-|Stacking= |
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| If multiple TECHNICs of the same Element are linked to a [[Wands|Wand]], [[Rods|Rod]], or [[TCSMs|TCSM]] the power of those techs will be boosted. Stacking TECHNICs of the same element on a weapon will grant the following elemental bonuses: | | If multiple TECHNICs of the same Element are linked to a [[Wands|Wand]], [[Rods|Rod]], or [[TCSMs|TCSM]] the power of those techs will be boosted. Stacking TECHNICs of the same element on a weapon will grant the following elemental bonuses: |
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| Therefore, the maximum bonus for Wands will be 10%; for TCSMs, 10%; for Rods, 21%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.<br>'''In-game, the values will still display as 0%, 4%, 8%, or 12%, but the extra added percent is hidden.''' | | Therefore, the maximum bonus for Wands will be 10%; for TCSMs, 10%; for Rods, 21%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.<br>'''In-game, the values will still display as 0%, 4%, 8%, or 12%, but the extra added percent is hidden.''' |
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| ===Limit Break===
| | |-|Limit Break= |
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| Many attack TECHNICs can be powered up to provide additional damage or versatility when used by certain classes. For more information, see [[Limit Break]]. | | Many attack TECHNICs can be powered up to provide additional damage or versatility when used by certain classes. For more information, see [[Limit Break]]. |
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| ===Hit Restriction===
| | |-|Hit Restriction= |
| All TECHNIC using [[Types]] start with the maximum amount of targets certain TECHNICs can hit on a single enemy reduced to 1. Reaching specific type level thresholds will then automatically remove the limit on an enemy's hit box targets. For more information, see [[Hit Restriction]]. | | All TECHNIC using [[Types]] start with the maximum amount of targets certain TECHNICs can hit on a single enemy reduced to 1. Reaching specific type level thresholds will then automatically remove the limit on an enemy's hit box targets. For more information, see [[Hit Restriction]]. |
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| === TECHNIC Range ===
| | |-|Range= |
| TECHNICs all have their own individual range values (distance when cast), however there are some units and [[GAS]] skills that can increase or decrease the distance techs cast can travel. In the case of range affecting units, they do not alter the hitbox size of a TECHNIC, only distance traveled. In the case of Gi-techs, the distance is calculated vertically rather than horizontal. Certain GAS skills will affect the hitbox area of TECHNICs, but the size of the area affected is also determined by the individual TECHNIC itself. | | TECHNICs all have their own individual range values (distance when cast), however there are some units and [[GAS]] skills that can increase or decrease the distance techs cast can travel. In the case of range affecting units, they do not alter the hitbox size of a TECHNIC, only distance traveled. In the case of Gi-techs, the distance is calculated vertically rather than horizontal. Certain GAS skills will affect the hitbox area of TECHNICs, but the size of the area affected is also determined by the individual TECHNIC itself. |
| | | </tabber> |
| == Attack TECHNICs == | | == Attack TECHNICs == |
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