From Phantasy Star Universe Clementine
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| * Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]]. | | * Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]]. |
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| == Rifle bullets ==
| | <!-- Centered Tab Names and Tabbed Navigation --> |
| | <tabber> |
| | |-|Rifles= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| * Mayalee Shot has hard flinch at all levels. | | * Mayalee Shot has hard flinch at all levels. |
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| ==Shotgun Bullets==
| | |-|Shotguns= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| |} | | |} |
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| ==Longbow Bullets==
| | |-|Longbows= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| |} | | |} |
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| ==Grenade Bullets==
| | |-|Grenades= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| * Boma Powga is essentially a weaker version of Boma Duranga without Damage Reflection. It allows you to safely blowaway enemies without as much risk. | | * Boma Powga is essentially a weaker version of Boma Duranga without Damage Reflection. It allows you to safely blowaway enemies without as much risk. |
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| ==Laser Bullets==
| | |-|Lasers= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| * Mayalee Prism has [[Blowaway]] on hit. | | * Mayalee Prism has [[Blowaway]] on hit. |
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| ==Twin Handgun Bullets==
| | |-|Twin Handguns= |
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| * Elemental Twin Handgun bullets can hit two targets simultaneously, when the targets are very close together. | | * Elemental Twin Handgun bullets can hit two targets simultaneously, when the targets are very close together. |
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| * Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy. | | * Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy. |
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| ==Handgun Bullets==
| | |-|Handguns= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| * Jellen Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]]. | | * Jellen Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]]. |
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| ==Crossbow Bullets==
| | |-|Crossbows= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| ==Card Bullets==
| | |-|Cards= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| |} | | |} |
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| ==Machinegun Bullets==
| | |-|Machinguns= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| * Mayalee Fury inflicts [[Launch]] on hit. It has very low accuracy so usually requires attacking an enemy from behind. | | * Mayalee Fury inflicts [[Launch]] on hit. It has very low accuracy so usually requires attacking an enemy from behind. |
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Revision as of 17:27, 30 December 2024
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using PA Fragments at the PA Trading Post, accessible from the Resident Security Department or the GUARDIANS Branch on Parum, Moatoob or Neudaiz. All PA Fragment bullets are neutral, but often have unique or special properties.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.
All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see bonuses and penalties for more information.
Type |
HU |
RA |
FO |
FI |
GT |
WT |
FF |
FG |
FT |
PT |
AF |
AT |
FM |
GM |
MF |
AM
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Bullet Cap (before GAS) |
10 |
20 |
10 |
30 |
40 |
20 |
30 |
40 |
30 |
40 |
30 |
30 |
1 |
50 |
1 |
30
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The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Statistics
Element |
Status effect |
G.R.M. name |
Yohmei name |
TENORA name
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Burn |
Burn/Burning |
Ensei- |
Banga
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 |
Freeze |
Freeze/Frozen |
Reisei- |
Riga
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Shock |
Plasma |
Raisei- |
Inga
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Silence |
Grav |
Jisei- |
Diga
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Confuse |
Rising |
Yousei- |
Yoga
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Infection |
Dark |
Insei- |
Megiga
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- Rising Prism (light-element laser bullet PA) inflicts Sleep, rather than Confuse.