Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
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|id=01180500 | |id=01180500 | ||
|name=Viedima | |name=Viedima | ||
|description=A GRM rod designed | |description=A GRM rod designed forease of use even byCASTs. It supplements theuser's mental energy.Contains the highestpower and performance. | ||
Contains the | |||
|rarity=5 | |rarity=5 | ||
|rank=2 | |rank=2 | ||
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|sell price=7000 | |sell price=7000 | ||
|stat required=204 | |stat required=204 | ||
|sex=Male | |sex=Female, Male | ||
|race=Human,Newman | |race=Beast, CAST, Human, Newman | ||
|class= | |class=Acrofighter, Acromaster, Acrotecher, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Ranger, Wartecher | ||
|variance=55 | |variance=55 | ||
|attack grinds=466,486,498,511,523,533,543,552,570,600,630 | |attack grinds=466,486,498,511,523,533,543,552,570,600,630 | ||
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|pp normal=2 | |pp normal=2 | ||
|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral, Fire, Ice, Lightning, Ground, Light, Dark | ||
|grind rate variance=10 | |grind rate variance=10 | ||
|atp=0 | |atp=0 | ||
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=0 | |sound effect id=0 | ||
|nv=V-NV0603 | |||
|da=V-DA0603 | |||
|se=V-SE0603 | |||
|ampf=V-AMP-F0603 | |||
|ampi=V-AMP-I0603 | |||
|ampe=V-AMP-E0603 | |||
|ampg=V-AMP-G0603 | |||
|ampl=V-AMP-L0603 | |||
|ampd=V-AMP-D0603 | |||
|rcsm fire time=0 | |rcsm fire time=0 | ||
|rcsm penetration flag=0 | |rcsm penetration flag=0 | ||
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|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
}} | }} | ||
__NOTOC__ [[File:6 Viedima.png|thumb|right|Viedima]] | __NOTOC__ [[File:6 Viedima.png|thumb|right|Viedima]] |
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Stats | |
Manufacturer | ![]() |
TP Required | 204 |
Acc. | 9999 |
Base PP | 959 |
Base TP | 466 |
Max TP | 630 |
Variance | 55 |
Attack Range | 0 |
A GRM rod designed forease of use even byCASTs. It supplements theuser's mental energy.Contains the highestpower and performance.
Item ID: | 01180500 |
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Name: | Viedima |
Description: | A GRM rod designed forease of use even byCASTs. It supplements theuser's mental energy.Contains the highestpower and performance. |
Rarity: | 6★ |
Rank: | B |
Weapon Type: | Rod |
Rod ID: | 05 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 204 |
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Implicitly Usable on Sexes: | Female, Male |
Implicitly Usable on Races: | Beast, CAST, Human, Newman |
Implicitly Usable on Types: | Acrofighter, Acromaster, Acrotecher, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Ranger, Wartecher |
Attack Variance: | 55 |
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Attack Grinds: | 466,486,498,511,523,533,543,552,570,600,630 |
PP Grinds: | 959,980,994,1008,1024,1038,1052,1066,1078,1103,1133 |
Hit Rate: | 9999 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 6 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral, Fire, Ice, Lightning, Ground, Light, Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 75 |
STA Boost: | 0 |
Attack Modifier: | 1.2 |
Critical Attack Modifier: | 1.4 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
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Weapon Type Flag: | 3 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 5 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 0 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
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PP | 959 | 980 | 994 | 1008 | 1024 | 1038 | 1052 | 1066 | 1078 | 1103 | 1133 |
Tech. | 466 | 486 | 498 | 511 | 523 | 533 | 543 | 552 | 570 | 600 | 630 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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See also: Prototype Weapons System
A GRM rod designed for ease of use even by CASTs. It supplements the user's mental energy. Contains the highest power and performance.
日本語の説明文は不明。
No Variance | V-NV0603 |
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Status Effect Amplification | V-SE0603 |
Damage Amplification | V-DA0603 |
Fire Damage Amplification | V-AMP-F0603 |
Ice Damage Amplification | V-AMP-I0603 |
Lightning Damage Amplification | V-AMP-E0603 |
Ground Damage Amplification | V-AMP-G0603 |
Light Damage Amplification | V-AMP-L0603 |
Dark Damage Amplification | V-AMP-D0603 |
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