Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
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|id=01180400 | |id=01180400 | ||
|name=Marguisa | |name=Marguisa | ||
|description=A GRM rod designed | |description=A GRM rod designed for ease of use even by CASTs. It supplements the user's mental energy. A model with upgraded output for advanced use. | ||
日本語の説明文は不明。 | |||
|rarity=4 | |rarity=4 | ||
|rank=2 | |rank=2 | ||
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|generate=Yes | |generate=Yes | ||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
|- valign="top" | |- valign="top" | ||
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{{ | || | ||
| | {{Pricing info test | ||
|Type= Weapon | |||
|Rank= 2 | |||
| | |||
|Rarity= 5 | |Rarity= 5 | ||
| | |Shop= [[G.R.M. Shop]] | ||
|[B] buy= 9250 | |||
|[B] sell= | |||
|[B] shop= [[MA-GRMS: Holtes]]}} | |||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
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|Mfr.= G | |Mfr.= G | ||
|Board= [B] Marguisa}} | |Board= [B] Marguisa}} | ||
|} | |} | ||
|} | |} | ||
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{{New drop test | {{New drop test | ||
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Stats | |
Manufacturer | ![]() |
TP Required | 178 |
Acc. | 9999 |
Base PP | 928 |
Base TP | 390 |
Max TP | 554 |
Variance | 46 |
Attack Range | 0 |
A GRM rod designed for ease of use even by CASTs. It supplements the user's mental energy. A model with upgraded output for advanced use.
日本語の説明文は不明。
Item ID: | 01180400 |
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Name: | Marguisa |
Description: | A GRM rod designed for ease of use even by CASTs. It supplements the user's mental energy. A model with upgraded output for advanced use.
日本語の説明文は不明。 |
Rarity: | 5★ |
Rank: | B |
Weapon Type: | Rod |
Rod ID: | 04 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 178 |
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Implicitly Usable on Sexes: | Female, Male |
Implicitly Usable on Races: | Beast, CAST, Human, Newman |
Implicitly Usable on Types: | Acrofighter, Acromaster, Acrotecher, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Ranger, Wartecher |
Attack Variance: | 46 |
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Attack Grinds: | 390,410,422,435,447,457,467,476,494,524,554 |
PP Grinds: | 928,949,963,977,993,1007,1021,1035,1047,1070,1100 |
Hit Rate: | 9999 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 6 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral, Fire, Ice, Lightning, Ground, Light, Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1.2 |
Critical Attack Modifier: | 1.4 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
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Weapon Type Flag: | 3 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 4 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 0 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 928 | 949 | 963 | 977 | 993 | 1007 | 1021 | 1035 | 1047 | 1070 | 1100 |
Tech. | 390 | 410 | 422 | 435 | 447 | 457 | 467 | 476 | 494 | 524 | 554 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None |
See also: Prototype Weapons System
No Variance | M-NV0503 |
---|---|
Status Effect Amplification | M-SE0503 |
Damage Amplification | M-DA0503 |
Fire Damage Amplification | M-AMP-F0503 |
Ice Damage Amplification | M-AMP-I0503 |
Lightning Damage Amplification | M-AMP-E0503 |
Ground Damage Amplification | M-AMP-G0503 |
Light Damage Amplification | M-AMP-L0503 |
Dark Damage Amplification | M-AMP-D0503 |
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