Sonichi: Difference between revisions
No edit summary Tag: Manual revert |
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|id=011B0903 | |id=011B0903 | ||
|name=Sonichi | |name=Sonichi | ||
|description=An RCSM recreated | |description=An RCSM recreated usingancient archaeologicaldata. | ||
|rarity=8 | |rarity=8 | ||
|rank=3 | |rank=3 | ||
| Line 10: | Line 8: | ||
|sell price=25000 | |sell price=25000 | ||
|stat required=89 | |stat required=89 | ||
|sex=Male | |sex=Female, Male | ||
|race=Human,Newman | |race=Beast, CAST, Human, Newman | ||
|class= | |class=Acrofighter, Acromaster, Acrotecher, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher | ||
|variance=25 | |variance=25 | ||
|attack grinds=209,218,225,236,242,253,261,271,276,287,300 | |attack grinds=209,218,225,236,242,253,261,271,276,287,300 | ||
| Line 22: | Line 20: | ||
|pp normal=2 | |pp normal=2 | ||
|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral, Fire, Ice, Lightning, Ground, Light | ||
|grind rate variance=10 | |grind rate variance=10 | ||
|atp=0 | |atp=0 | ||
| Line 80: | Line 78: | ||
|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=30121 | |sound effect id=30121 | ||
|nv=S-NV0804 | |||
|ee=S-EE0804 | |||
|da=S-DA0804 | |||
|rcsm fire time=70 | |rcsm fire time=70 | ||
|rcsm penetration flag=68 | |rcsm penetration flag=68 | ||
| Line 88: | Line 89: | ||
|rcsm bullet range=1800 | |rcsm bullet range=1800 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
|- valign="top" | |- valign="top" | ||
| | | | ||
{{Pricing info test | {{Pricing info test | ||
|Type= No board | |Type= No board | ||
| Line 139: | Line 101: | ||
|Rarity= 9 | |Rarity= 9 | ||
|Shop= Not for sale}} | |Shop= Not for sale}} | ||
|} | |} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
| Line 145: | Line 106: | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
| Line 177: | Line 124: | ||
|Category= RCSM | |Category= RCSM | ||
|Footer= Y}} | |Footer= Y}} | ||
Revision as of 22:27, 16 December 2024
| |
| Stats | |
| Manufacturer | |
| ATA Required | 89 |
| Acc. | 143 |
| Base TP | 209 |
| Max TP | 300 |
| Variance | 25 |
| Attack Range | 0 |
An RCSM recreated usingancient archaeologicaldata.
Item Properties
Properties Tables
| Item ID: | 011B0903 |
|---|---|
| Name: | Sonichi |
| Description: | An RCSM recreated usingancient archaeologicaldata. |
| Rarity: | 9★ |
| Rank: | A |
| Weapon Type: | RCSM |
| RCSM ID: | 09 |
| Manufacturer: | Kubara |
| Stat Requirement To Equip: | 89 |
|---|---|
| Implicitly Usable on Sexes: | Female, Male |
| Implicitly Usable on Races: | Beast, CAST, Human, Newman |
| Implicitly Usable on Types: | Acrofighter, Acromaster, Acrotecher, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher |
| Attack Variance: | 25 |
|---|---|
| Attack Grinds: | 209,218,225,236,242,253,261,271,276,287,300 |
| PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
| Hit Rate: | 143 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 5 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral, Fire, Ice, Lightning, Ground, Light |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 1 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 5 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 30121 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 3 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 5461 |
| Normal Attack Height: | 8192 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 18 |
| Level: | 2 |
| SE Override: | 100 |
| Status When Weapon Is Ice: | |
| ID: | 20 |
| Level: | 2 |
| SE Override: | 100 |
| Status When Weapon Is Lightning: | |
| ID: | 24 |
| Level: | 2 |
| SE Override: | 100 |
| Status When Weapon Is Ground: | |
| ID: | 5 |
| Level: | 2 |
| SE Override: | 30 |
| Status When Weapon Is Light: | |
| ID: | 7 |
| Level: | 2 |
| SE Override: | 30 |
| Status When Weapon Is Dark: | |
| ID: | 9 |
| Level: | 2 |
| SE Override: | 30 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Tech. | 209 | 218 | 225 | 236 | 242 | 253 | 261 | 271 | 276 | 287 | 300 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| None | ||
| Lower ATP LV2 | 100 | |
| Lower DFP LV2 | 100 | |
| Silence LV2 | 30 | |
| Lower ATA/EVP LV2 | 100 | |
| Sleep LV2 | 30 | |
| Confuse LV2 | 30 | |
RCSM Information
| Shot Type | Bullets Per Shot | Shot Interval |
|---|---|---|
| Shot | 2 | 2.33s |
Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
| No Variance | S-NV0804 |
|---|---|
| Enhanced Element | S-EE0804 |
| Damage Amplification | S-DA0804 |
Methods to Obtain
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Categories:
- 9★ Weapons
- A-rank Weapons
- RCSMs
- Items manufactured by Kubara
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element
