Aggregated Properties
The name of this weapon is derived from hexe, the German word for witch.
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
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|id=01180100 | |id=01180100 | ||
|name=Helixen | |name=Helixen | ||
|description=A rod developed by GRM.Designed for ease of | |description=A rod developed by GRM. Designed for ease of use even by CASTs. It supplements the user's mental energy. Contains a large reactor. | ||
|rarity=1 | |rarity=1 | ||
|rank=1 | |rank=1 | ||
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|coreable=No | |coreable=No | ||
|generate=Yes | |generate=Yes | ||
|remarks= The name of this weapon is derived from ''hexe'', the German word for witch. | |||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
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== Methods to Obtain == | |||
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{{ | {{Pricing info test | ||
| | |Type= Weapon | ||
|Rank= 1 | |||
| | |||
|Rarity= 2 | |Rarity= 2 | ||
| | |Shop= [[GRD-AS]], [[G.R.M. Shop]] | ||
|[B] buy= 350 | |||
|[B] shop= [[MA-GRMS: Holtes]]}} | |||
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{{Weapon synth board | {{Weapon synth board | ||
|Type= TECHNIC | |Type= TECHNIC | ||
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|Mfr.= G | |Mfr.= G | ||
|Board= [B] Helixen}} | |Board= [B] Helixen}} | ||
|} | |} | ||
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{{New drop test | {{New drop test | ||
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[[Category:Rods]] | [[Category:Rods]] |
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Stats | |
Manufacturer | ![]() |
TP Required | 44 |
Acc. | 9999 |
Base PP | 743 |
Base TP | 155 |
Max TP | 370 |
Variance | 18 |
Attack Range | 0 |
A rod developed by GRM. Designed for ease of use even by CASTs. It supplements the user's mental energy. Contains a large reactor.
The name of this weapon is derived from hexe, the German word for witch.
Item ID: | 01180100 |
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Name: | Helixen |
Description: | A rod developed by GRM. Designed for ease of use even by CASTs. It supplements the user's mental energy. Contains a large reactor. |
Rarity: | 2★ |
Rank: | C |
Weapon Type: | Rod |
Rod ID: | 01 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 44 |
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Implicitly Usable on Sexes: | Female, Male |
Implicitly Usable on Races: | Beast, CAST, Human, Newman |
Implicitly Usable on Types: | Acrofighter, Acromaster, Acrotecher, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Ranger, Wartecher |
Attack Variance: | 18 |
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Attack Grinds: | 155,185,200,214,230,246,263,280,300,335,370 |
PP Grinds: | 743,778,797,815,834,855,877,901,924,968,1013 |
Hit Rate: | 9999 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 6 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral, Fire, Ice, Lightning, Ground, Light, Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1.2 |
Critical Attack Modifier: | 1.4 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
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Weapon Type Flag: | 3 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 1 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 0 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 743 | 778 | 797 | 815 | 834 | 855 | 877 | 901 | 924 | 968 | 1013 |
Tech. | 155 | 185 | 200 | 214 | 230 | 246 | 263 | 280 | 300 | 335 | 370 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None |
See also: Prototype Weapons System
No Variance | H-NV0203 |
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Status Effect Amplification | H-SE0203 |
Damage Amplification | H-DA0203 |
Fire Damage Amplification | H-AMP-F0203 |
Ice Damage Amplification | H-AMP-I0203 |
Lightning Damage Amplification | H-AMP-L0203 |
Ground Damage Amplification | H-AMP-G0203 |
Light Damage Amplification | H-AMP-L0203 |
Dark Damage Amplification | H-AMP-D0203 |
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