Saud: Difference between revisions
No edit summary |
No edit summary |
||
Line 92: | Line 92: | ||
|generate=Yes | |generate=Yes | ||
}} | }} | ||
{| border="0" width="100%" | |||
{| border="0" align="center" | |||
== Methods to Obtain == | |||
|- valign="top" | |||
| | |||
{{Pricing info test | |||
|Type= Weapon | |||
|Buy= 350 | |||
|Rank= 1 | |||
|Rarity= 1 | |||
|Shop= [[GRD-AS]], [[Yohmei Shop]] | |||
|[B] buy= 180 | |||
|[B] sell= | |||
|[B] shop= [[MA-GRMS: Ohtoku]]}} | |||
|| | |||
{{Weapon synth board | |||
|Type= Striking | |||
|Category= Sword | |||
|Hands= 2 | |||
|Grade= C | |||
|Rarity= 1 | |||
|Mfr.= Y | |||
|Board= [B] Saud}} | |||
|} | |||
|} | |||
{| border="0" width="100%" | |||
{| border="0" align="center" | |||
|- valign="top" | |||
| | |||
{{Drop Rate | |||
{{New drop test|Header= Y}} | |||
{{New drop test|Footer= Y | |||
|Source= Tengohg | |||
|Level= 1-9 | |||
|Type= Board}} |
Revision as of 23:19, 14 December 2024
![]() ![]() | |
---|---|
![]() | |
![]() | |
Stats | |
Manufacturer | ![]() |
ATP Required | 29 |
Acc. | 34 |
Base PP | 243 |
Base ATP | 69 |
Max ATP | 309 |
Variance | 8 |
Attack Range | 425 |
An entry-level,mass-produced swordknown for its elegantform. Its large-capacityreactor gives it a high PPstat.
Item Properties
Properties Tables
Item ID: | 01010001 |
---|---|
Name: | Saud |
Description: | An entry-level,mass-produced swordknown for its elegantform. Its large-capacityreactor gives it a high PPstat. |
Rarity: | 1★ |
Rank: | C |
Weapon Type: | Sword |
Sword ID: | 00 |
Manufacturer: | Yohmei Corporation |
Stat Requirement To Equip: | 29 |
---|---|
Implicitly Usable on Sexes: | Female, Male |
Implicitly Usable on Races: | Beast, CAST, Human, Newman |
Implicitly Usable on Types: | Acrofighter, Acromaster, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher |
Attack Variance: | 8 |
---|---|
Attack Grinds: | 69,87,105,134,169,204,225,246,267,288,309 |
PP Grinds: | 243,252,258,263,268,273,278,283,288,300,318 |
Hit Rate: | 34 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 4 |
PP Recovery Per Tick: | 5 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral, Fire, Ice, Lightning, Ground, Light, Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
---|---|
Weapon Type Flag: | 0 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 0 |
Visual Effect ID: | 3 |
Sound Bank ID: | 0 |
Sound Effect ID: | 1961 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 425 |
Normal Attack Width: | 64886 |
Normal Attack Angle: | 10559 |
Normal Attack Height: | 8738 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 243 | 252 | 258 | 263 | 268 | 273 | 278 | 283 | 288 | 300 | 318 |
Att. | 69 | 87 | 105 | 134 | 169 | 204 | 225 | 246 | 267 | 288 | 309 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None |
Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
No Variance | S-NV0101 |
---|---|
Enhanced Element | S-EE0101 |
Increased Attack Range | S-AR0101 |
Damage Amplification | S-DA0101 |
Methods to Obtain
|
|
{{Drop Rate
|