Saud: Difference between revisions
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== Methods to Obtain == | |||
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{{Pricing info test | |||
|Type= Weapon | |||
|Buy= 350 | |||
|Rank= 1 | |||
|Rarity= 1 | |||
|Shop= [[GRD-AS]], [[Yohmei Shop]] | |||
|[B] buy= 180 | |||
|[B] sell= | |||
|[B] shop= [[MA-GRMS: Ohtoku]]}} | |||
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{{Weapon synth board | |||
|Type= Striking | |||
|Category= Sword | |||
|Hands= 2 | |||
|Grade= C | |||
|Rarity= 1 | |||
|Mfr.= Y | |||
|Board= [B] Saud}} | |||
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{{Drop Rate | |||
{{New drop test|Header= Y}} | |||
{{New drop test|Footer= Y | |||
|Source= Tengohg | |||
|Level= 1-9 | |||
|Type= Board}} | |||
Revision as of 22:19, 14 December 2024
| Stats | |
|---|---|
| Manufacturer | |
| ATP Required | 29 |
| Acc. | 34 |
| Base PP | 243 |
| Base ATP | 69 |
| Max ATP | 309 |
| Variance | 8 |
| Attack Range | 425 |
An entry-level,mass-produced swordknown for its elegantform. Its large-capacityreactor gives it a high PPstat.
Item Properties
Properties Tables
| Item ID: | 01010001 |
|---|---|
| Name: | Saud |
| Description: | An entry-level,mass-produced swordknown for its elegantform. Its large-capacityreactor gives it a high PPstat. |
| Rarity: | 1★ |
| Rank: | C |
| Weapon Type: | Sword |
| Sword ID: | 00 |
| Manufacturer: | Yohmei Corporation |
| Stat Requirement To Equip: | 29 |
|---|---|
| Implicitly Usable on Sexes: | Female, Male |
| Implicitly Usable on Races: | Beast, CAST, Human, Newman |
| Implicitly Usable on Types: | Acrofighter, Acromaster, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher |
| Attack Variance: | 8 |
|---|---|
| Attack Grinds: | 69,87,105,134,169,204,225,246,267,288,309 |
| PP Grinds: | 243,252,258,263,268,273,278,283,288,300,318 |
| Hit Rate: | 34 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 4 |
| PP Recovery Per Tick: | 5 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral, Fire, Ice, Lightning, Ground, Light, Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 0 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 0 |
| Visual Effect ID: | 3 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 1961 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 425 |
| Normal Attack Width: | 64886 |
| Normal Attack Angle: | 10559 |
| Normal Attack Height: | 8738 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 243 | 252 | 258 | 263 | 268 | 273 | 278 | 283 | 288 | 300 | 318 |
| Att. | 69 | 87 | 105 | 134 | 169 | 204 | 225 | 246 | 267 | 288 | 309 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
| No Variance | S-NV0101 |
|---|---|
| Enhanced Element | S-EE0101 |
| Increased Attack Range | S-AR0101 |
| Damage Amplification | S-DA0101 |
Methods to Obtain
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{{Drop Rate
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