Saud: Difference between revisions

From Phantasy Star Universe Clementine
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|id=01010001
|id=01010001
|name=Saud
|name=Saud
|description=An entry-level,
|description=An entry-level,mass-produced swordknown for its elegantform. Its large-capacityreactor gives it a high PPstat.
mass-produced sword
known for its elegant
form. Its large-capacity
reactor gives it a high PP
stat.
|rarity=0
|rarity=0
|rank=1
|rank=1
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|sell price=70
|sell price=70
|stat required=29
|stat required=29
|sex=Male,Female
|sex=Female, Male
|race=Human,Newman,CAST,Beast
|race=Beast, CAST, Human, Newman
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Fighmaster,Gunmaster,Masterforce,Acromaster
|class=Acrofighter, Acromaster, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher
|variance=8
|variance=8
|attack grinds=69,87,105,134,169,204,225,246,267,288,309
|attack grinds=69,87,105,134,169,204,225,246,267,288,309
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|pp normal=2
|pp normal=2
|pen override=No
|pen override=No
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark
|elements=Neutral, Fire, Ice, Lightning, Ground, Light, Dark
|grind rate variance=10
|grind rate variance=10
|atp=0
|atp=0
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|mst=0
|mst=0
|sta=0
|sta=0
|normal attack mod=1.3
|normal attack mod=1
|critical attack mod=1.5
|critical attack mod=1.5
|pa mod=1
|pa mod=1
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|sound bank id=0
|sound bank id=0
|sound effect id=1961
|sound effect id=1961
|nv=S-NV0101
|ee=S-EE0101
|ar=S-AR0101
|da=S-DA0101
|rcsm fire time=0
|rcsm fire time=0
|rcsm penetration flag=0
|rcsm penetration flag=0
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|rcsm bullet range=0
|rcsm bullet range=0
|coreable=No
|coreable=No
|generate=No
|generate=Yes
}}
}}
__NOTOC__ [[File:Saud.png|thumb|right|Saud]]
{{Description
|EN= An entry-level, mass-produced sword known for its elegant form. Its large-capacity reactor gives it a high PP stat.
|JP= }} <br>
{{1 star}}
== Item details ==
* No additional details.
== Item stats ==
{| border="0" width="100%"
{| border="0" align="center"
|- valign="top"
|
{{Weapon stats range
|Category= Sword
|Mfr.= Y
|Range= 1
|Tick= 5
|Req.= 29
|PP= 243
|Att.= 69
|Acc.= 34
|Rarity= 1
|Variance= 8
|Status effect= None
|Effect LV= }}
||
{{Weapon synth board
|Type= Striking
|Category= Sword
|Hands= 2
|Grade= C
|Rarity= 1
|Mfr.= Y
|Board= [B] Saud}}
|}
|}
{| border="0" width="100%"
{| border="0" align="center"
|- valign="top"
||
{{Pricing info test
|Type= Weapon
|Buy= 350
|Rank= 1
|Rarity= 1
|Shop= [[GRD-AS]], [[Yohmei Shop]]
|[B] buy= 180
|[B] sell=
|[B] shop= [[MA-GRMS: Ohtoku]]}}
|}
|}
{| border="0" width="100%"
{| border="0" align="center"
|- valign="top"
|
{{Grinding info test
|Category= Sword
|PP0= 243
|PP1= 252
|PP2= 258
|PP3= 263
|PP4= 268
|PP5= 273
|PP6= 278
|PP7= 283
|PP8= 288
|PP9= 300
|PP10= 318
|A0= 69
|A1= 87
|A2= 105
|A3= 134
|A4= 169
|A5= 204
|A6= 225
|A7= 246
|A8= 267
|A9= 288
|A10= 309}}
||
{{New drop test
|Header= Y}}
{{New drop test
|Footer= Y
|Source= Tengohg
|Level= 1-9
|Type= Board}}
|}
|}
==Prototype Info==
{| border="0" width="100%"
{| border="0" align="center"
|- valign="top"
|
{{Prototype Info
|NV= S-NV0101
|EE= S-EE0101
|AR= S-AR0101
|DA= S-DA0101}}
|}
|}
== Image gallery ==
{{Image gallery}}
<!-- Additional images needed here!
<gallery>
File:filename.jpg|Caption
File:filename.jpg|Caption
</gallery>
-->
[[Category:Swords]]

Revision as of 22:36, 14 December 2024

C Rank Sword Saud
1★
Stats
Manufacturer Yohmei Corp
ATP Required 29
Acc. 34
Base PP 243
Base ATP 69
Max ATP 309
Variance 8
Attack Range 425

An entry-level,mass-produced swordknown for its elegantform. Its large-capacityreactor gives it a high PPstat.

Item Properties

Aggregated Properties

Properties Tables

General Properties
Item ID: 01010001
Name: Saud
Description: An entry-level,mass-produced swordknown for its elegantform. Its large-capacityreactor gives it a high PPstat.
Rarity: 1★
Rank: C
Weapon Type: Sword
Sword ID: 00
Manufacturer: Yohmei Corporation
Restrictions
Stat Requirement To Equip: 29
Implicitly Usable on Sexes: Female, Male
Implicitly Usable on Races: Beast, CAST, Human, Newman
Implicitly Usable on Types: Acrofighter, Acromaster, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher
Stats
Attack Variance: 8
Attack Grinds: 69,87,105,134,169,204,225,246,267,288,309
PP Grinds: 243,252,258,263,268,273,278,283,288,300,318
Hit Rate: 34
Maximum Grind: 10
Max Targets Per Normal Attack: 4
PP Recovery Per Tick: 5
PP Recovery Per Normal Attack: 2
Legal Elements: Neutral, Fire, Ice, Lightning, Ground, Light, Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 0
Weapon Type Flag: 0
Set Bonus IDs: 0,0,0,0
Model ID: 0
Visual Effect ID: 3
Sound Bank ID: 0
Sound Effect ID: 1961
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 425
Normal Attack Width: 64886
Normal Attack Angle: 10559
Normal Attack Height: 8738
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 243 252 258 263 268 273 278 283 288 300 318
Att. 69 87 105 134 169 204 225 246 267 288 309

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain

Possible Prototypes

See also: Prototype Weapons System

No Variance S-NV0101
Enhanced Element S-EE0101
Increased Attack Range S-AR0101
Damage Amplification S-DA0101