Template:Weapon Status Effect: Difference between revisions
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! Status Effect | ! Status Effect | ||
{{#if: {{{self chance|}}}| | {{#if: {{{self chance|}}}| | ||
! | ! SE Override | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{!}}On Hit | {{!}}On Hit | ||
{{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}} | {{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}} | ||
{{#if: {{{self chance|}}} | {{!}} {{{self chance|}}} | {{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
| Line 20: | Line 20: | ||
! Status Effect | ! Status Effect | ||
{{#if: {{{neutral chance|}}}{{{fire chance|}}}{{{ice chance|}}}{{{ground chance|}}}{{{lightning chance|}}}{{{dark chance|}}}{{{light chance|}}}| | {{#if: {{{neutral chance|}}}{{{fire chance|}}}{{{ice chance|}}}{{{ground chance|}}}{{{lightning chance|}}}{{{dark chance|}}}{{{light chance|}}}| | ||
! | ! SE Override | ||
}} | }} | ||
|- | |- | ||
| {{Element|Neutral}} | | {{Element|Neutral}} | ||
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | | {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | ||
{{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}} | {{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}}} | ||
|- | |- | ||
| {{Element|Fire}} | | {{Element|Fire}} | ||
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | | {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | ||
{{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}} | {{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}}} | ||
|- | |- | ||
| {{Element|Ice}} | | {{Element|Ice}} | ||
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | | {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | ||
{{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}} | {{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}}} | ||
|- | |- | ||
| {{Element|Ground}} | | {{Element|Ground}} | ||
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | | {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | ||
{{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}} | {{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}}} | ||
|- | |- | ||
| {{Element|Lightning}} | | {{Element|Lightning}} | ||
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | | {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | ||
{{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}} | {{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}}} | ||
|- | |- | ||
| {{Element|Light}} | | {{Element|Light}} | ||
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | | {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | ||
{{#if: {{{light chance|}}} | {{!}} {{{light chance|}}} | {{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}}} | ||
|- | |- | ||
| {{Element|Dark}} | | {{Element|Dark}} | ||
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | | {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | ||
{{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}} | {{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}}} | ||
|}</includeonly><noinclude> | |}</includeonly><noinclude> | ||
==Purpose== | ==Purpose== | ||
Revision as of 12:27, 6 June 2024
Purpose
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
Parameter List
{{Weapon Status Effect
|self
|self level
|self chance
|neutral
|neutral level
|neutral chance
|fire
|fire level
|fire chance
|ice
|ice level
|ice chance
|ground
|ground level
|ground chance
|lightning
|lightning level
|dark
|dark level
|dark chance
|light
|light level
|light chance
}}
Examples
Empty Template
{{Weapon Status Effect
}}
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Ken'ei+'s Values
{{Weapon Status Effect
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
Ken'ei+'s Values If It Inflicted Self-Burn
{{Weapon Status Effect
|self=1
|self level=1
|self chance=100
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}
| Incoming Status Effect Details | ||
|---|---|---|
| Condition | Status Effect | SE Override |
| On Hit | Burn LV1 | 100 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |