Template:Weapon Status Effect: Difference between revisions

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(lv only renders if not 0)
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{{!}}-
{{!}}-
{{!}}On Hit
{{!}}On Hit
{{!}}{{Status Effect|{{{self}}}|text only=1}} LV{{{self level}}}
{{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}}
{{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}% }}
{{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}% }}
{{!}}}
{{!}}}
Line 24: Line 24:
|-
|-
| {{Element|Neutral}}
| {{Element|Neutral}}
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} LV{{{neutral level}}} | None}}
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}}
{{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}% }}
{{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}% }}
|-
|-
| {{Element|Fire}}
| {{Element|Fire}}
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} LV{{{fire level}}} | None}}
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}}
{{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}% }}
{{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}% }}
|-
|-
| {{Element|Ice}}
| {{Element|Ice}}
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} LV{{{ice level}}} | None}}
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}}
{{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}% }}
{{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}% }}
|-
|-
| {{Element|Ground}}
| {{Element|Ground}}
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} LV{{{ground level}}} | None}}
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}}
{{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}% }}
{{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}% }}
|-
|-
| {{Element|Lightning}}
| {{Element|Lightning}}
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} LV{{{lightning level}}} | None}}
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}}
{{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}% }}
{{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}% }}
|-
|-
| {{Element|Light}}
| {{Element|Light}}
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} LV{{{light level}}} | None}}
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}}
{{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}% }}
{{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}% }}
|-
|-
| {{Element|Dark}}
| {{Element|Dark}}
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} LV{{{dark level}}} | None}}
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}}
{{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}% }}
{{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}% }}
|}</includeonly><noinclude>
|}</includeonly><noinclude>

Revision as of 15:48, 1 June 2024

Purpose

Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.

Parameter List

{{Weapon Status Effect
|self
|self level
|self chance
|neutral
|neutral level
|neutral chance
|fire
|fire level
|fire chance
|ice
|ice level
|ice chance
|ground
|ground level
|ground chance
|lightning
|lightning level
|dark
|dark level
|dark chance
|light
|light level
|light chance
}}

Examples

Empty Template

{{Weapon Status Effect
}}
Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Ken'ei+'s Values

{{Weapon Status Effect
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}
Outgoing Status Effect Details
Weapon Element Status Effect Chance To Roll
Neutral Element HP Affects Power LV4 100%
Fire Element HP Affects Power LV4 100%
Ice Element HP Affects Power LV4 100%
Ground Element HP Affects Power LV4 100%
Lightning Element HP Affects Power LV4 100%
Light Element HP Affects Power LV4 100%
Dark Element HP Affects Power LV4 100%

Ken'ei+'s Values If It Inflicted Self-Burn

{{Weapon Status Effect
|self=1
|self level=1
|self chance=100
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}
Incoming Status Effect Details
Condition Status Effect Chance To Roll
On Hit Burn LV1 100%
Outgoing Status Effect Details
Weapon Element Status Effect Chance To Roll
Neutral Element HP Affects Power LV4 100%
Fire Element HP Affects Power LV4 100%
Ice Element HP Affects Power LV4 100%
Ground Element HP Affects Power LV4 100%
Lightning Element HP Affects Power LV4 100%
Light Element HP Affects Power LV4 100%
Dark Element HP Affects Power LV4 100%