Protectors ξ U: Difference between revisions
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! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 1''' | ! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 1''' | ||
|- | |- | ||
| [[ | | [[Go Vahra]] || {{Fire}} || - || {{Go Vahra | Level=200}} | ||
|- | |- | ||
| [[ | | [[Dilla Griena]] || {{Fire}} || - || {{Dilla Griena | Level=200}} | ||
|- | |- | ||
| [[ | | [[Bil De Vear]] || {{Fire}} || - || {{Bil De Vear | Level=200}} | ||
|- | |- | ||
| [[Gol Dolva]] || {{Fire}} || - || {{Gol Dolva | Level=200}} | | [[Gol Dolva]] || {{Fire}} || - || {{Gol Dolva | Level=200}} | ||
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| [[Kagajibari]] || {{Light}} || - || {{Kagajibari | Level=200}} | | [[Kagajibari]] || {{Light}} || - || {{Kagajibari | Level=200}} | ||
|- | |- | ||
| [[ | | [[Olgohmon]] || {{Light}} || - || {{Olgohmon | Level=200}} | ||
|- | |- | ||
| [[Komazli]] || {{Light}} || - || {{Komazli | Level=200}} | | [[Komazli]] || {{Light}} || - || {{Komazli | Level=200}} | ||
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! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 3''' | ! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 3''' | ||
|- | |- | ||
| [[ | | [[Vanda Merha]] || {{Ground}} || - || {{Vahra Merha | Level=200}} | ||
|- | |- | ||
| [[Drua Gohra]] || {{Ground}} || - || {{Drua Gohra | Level=200}} | | [[Drua Gohra]] || {{Ground}} || - || {{Drua Gohra | Level=200}} | ||
|- | |- | ||
| [[ | | [[Bead Groode]] || {{Ground}} || - || {{Bead Groode | Level=200}} | ||
|- | |- | ||
| [[ | | [[Rogue Wikko]] || {{Ground}} || - || {{Rogue Wikko | Level=200}} | ||
|- | |- | ||
! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 4''' | ! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 4''' | ||
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| [[Polavohra]] || {{Lightning}} || - || {{Polavohra | Level=200}} | | [[Polavohra]] || {{Lightning}} || - || {{Polavohra | Level=200}} | ||
|- | |- | ||
| [[ | | [[Jarba]] || {{Lightning}} || - || {{Jarba | Level=200}} | ||
|- | |- | ||
| [[Grass Assassin]] || {{Lightning}} || - || {{Grass Assassin | Level=200}} | | [[Grass Assassin]] || {{Lightning}} || - || {{Grass Assassin | Level=200}} | ||
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| [[Shinowa Hidoki]] || {{Light}} || - || {{Shinowa Hidoki | Level=200}} | | [[Shinowa Hidoki]] || {{Light}} || - || {{Shinowa Hidoki | Level=200}} | ||
|- | |- | ||
| [[ | | [[Kog Nadd]] || {{Light}} || - || {{Kog Nadd | Level=200}} | ||
|- | |- | ||
! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 6''' | ! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 6''' | ||
|- | |- | ||
| [[ | | [[Renvolt Magashi]] || {{Dark}} || - || {{Bead Groode | Level=200}} | ||
|- | |- | ||
| [[ | | [[SEED-Argine]] || {{Dark}} || - || {{SEED-Argine | Level=200}} | ||
|- | |- | ||
| [[Jusnagun]] || {{Dark}} || - || {{Jusnagun | Level=200}} | | [[Jusnagun]] || {{Dark}} || - || {{Jusnagun | Level=200}} | ||
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! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 7''' | ! colspan="10" style="background:#E0FFFF;color:#000000" | '''Floor 7''' | ||
|- | |- | ||
| [[ | | [[Delp Slami]] || {{Dark}} || - || {{Delp Slami | Level=200}} | ||
|- | |- | ||
| [[SEED-Venas]] || {{Dark}} || - || {{SEED-Venas | Level=200}} | | [[SEED-Venas]] || {{Dark}} || - || {{SEED-Venas | Level=200}} |
Revision as of 22:16, 14 February 2024
{Message Box|Message text=This page is for the Ultimate versions of this mission.
The page for the C to S4 difficulties can be found here.
}}
Protectors ξ U | |
---|---|
![]() | |
Start Lobby | FILL ME |
Start Counter | FILL ME |
End Lobby | FILL ME |
Version | Clementine |
Field | FILL ME |
Party Size | 1-6 Players |
Enemy Elements | ![]() ![]() ![]() ![]() ![]() |
FILL ME
Mission Requirements and Rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
U | 190 | 200+ | ? ? PA Fragments |
? | ? | ? | ? | ? | 0 | 0 |
Mission Details
There are eight total floors containing enemies in Protectors ξ.
- Floors can be navigated through by a terminal at the start of each floor. They can be tackled in any order and have no gates separating them.
- Floors 1 - 6 are available by default.
- The text display at the bottom-right hand corner of the UI displays the completion progress on each floor.
- Floor 7 has a chance to appear upon completion of floor gimmicks.
- Floor 8 has a chance to appear upon pressing the "Lottery Button", one of which is located on each of the starting floors.
- Clearing each floor will add a normal clear box of each type to the clear box rewards. Floor 7 and 8 clears grant two clear boxes of each type instead.
- Clearing Floor 7 will add Valentine Boxes to the clear box rewards.
- Clearing Floor 8 will add Special Boxes to the clear box rewards.
Differences Between Ultimate Versions
- Protectors ξ U α is the standard version of the mission. Compared to other difficulties, enemies have additional attack resistances based on the floor.
- Protectors ξ U β has a cap of 3 players. Enemies have 66% the DFP and MST, and gain no resistances per floor.
- Protectors ξ U γ has a cap of 1 player. Enemies have 33% DFP and MST, and gain no resistances per floor.
Gimmicks
Protectors ξ has several floor secrets. FILL ME