Partner Machines: Difference between revisions

From Phantasy Star Universe Clementine
(Created page with "right|thumb|Partner Card Image This article describes partner machines known in Network Mode. <br>For information more specific to Story and Extra Mode...")
 
No edit summary
Line 1: Line 1:
[[Image:Pete_card.gif|right|thumb|Partner Card Image]]
This article describes partner machines known in Network Mode. <br>For information more specific to Story and Extra Modes, see [[partner machines (offline)]].
==Description==
==Description==
A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each [[Your Room|player's room]].  
A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each [[My Room|player's room]].  


PMs have several functions, including:
PMs have several functions, including:
* [[Item storage]] (300 stacks of items or up to 500 stacks with [[Nanotranser X]]).
* Item storage (300 stacks of items or up to 500 stacks by using a [[Nanotranser X]]).
* A [[SEED-Form Purge|training mission]].
* [[Item Synthesis]].
* [[Item synthesis]].
* A list of various [[Synthesis Tips|synthesis tips]].
* A list of various [[Synthesis_tips_%28script%29|synthesis tips]].
* [[My Room|Room]] features.
* [[Your room|Room]] features.
* [[Player Shops|Player shop]] cashier.
* [[Player shops|Player shop]] cashier.
* Battle-usable partner character (fourth-stage only).
* Battle-usable [[Partner characters|partner character]] (fourth-stage only).


==Statistics==
==Statistics==
Line 20: Line 16:
! Stat Name || Effect
! Stat Name || Effect
|-
|-
| Striking || Used in synthesizing Striking [[weapons]].
| Striking || Used in synthesizing Striking [[Weapons]].
|-
|-
| Ranged || Used in synthesizing Ranged [[weapons]].
| Ranged || Used in synthesizing Ranged [[Weapons]].
|-
|-
| TECH || Used in synthesizing TECHNIC [[weapons]].
| TECH || Used in synthesizing TECHNIC [[Weapons]].
|-
|-
| Armor || Used in synthesizing [[line shields]].
| Armor || Used in synthesizing [[Line Shields]].
|-
|-
| Production Level || The sum of the four stats above, caps at 100. <br>PM evolution occurs as this rises.
| Production Level || The sum of the four stats above, caps at 100. <br>PM evolution occurs as this rises.
Line 47: Line 43:
| S || 24%
| S || 24%
|-
|-
| A || ~15%
| A || 15%
|-
|-
| B || ~10%
| B || 10%
|-
|-
| C || ~5%
| C || 5%
|}
|}


=== Production level ===
=== Production Level ===
Striking, ranged, TECH and armor are raised through the use of the ''Give item'' function. Select ''Give item'' from the ''P Machinery Function'' menu to show a list of items which the PM can consume. Each consumed item will [[Partner_machines#Feeding_chart|raise and/or lower]] synthesis stats by a number of points. One hundred points becomes one production level. Production level cannot be lowered without [[PM Device ZERO|resetting the PM]]. There is a limit to the number of items a PM can consume at one time:  
Striking, Ranged, TECH, and Armor are raised through the use of the ''Give item'' function. Select ''Give item'' from the ''P Machinery Function'' menu to show a list of items which the PM can consume. Each consumed item will [[Partner Machines#Feeding_chart|raise and/or lower]] synthesis stats by a number of points. One hundred points equals one production level. Production level cannot be lowered without [[PM Device ZERO|resetting the PM]]. There is a limit to the number of items a PM can consume at one time:  


* If you feed a PM one item, its "fed" count raises by 1.
* If you feed a PM one item, its "fed" count raises by 1.
Line 61: Line 57:
* If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.
* If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.


PMs will not accept [[synthesis boards]], [[Grinders]] or [[Presents]].
PMs will not accept synthesis boards, grinders, or presents.  
 
When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of [[item synthesis]]: striking, ranged or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis.


* [[Partner machine feeding guide]]
When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of [[Item Synthesis]]: striking, ranged, or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis.


The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted [[synthesis boards]] and any [[item synthesis]] that has yet to complete will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").
The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any [[Item Synthesis]] that has yet completed will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").


=== Stages of evolution===
=== Stages of Evolution ===


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats
! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats
|-
|-
| 1 || 0-19 || GH 101 || [[Media:GH101.jpg|Red Orb]] || - || -
| 1 || 0-19 || GH 101 || [[Red Orb]] || - || -
|-
|-
| rowspan=2|2 || rowspan=2|20-49 || GH 201 || [[Media:GH-201.PNG|Blue Orb with arms]] || GH 101 || Striking ≥ 10
| rowspan=2|2 || rowspan=2|20-49 || GH 201 || [[Blue Orb with arms]] || GH 101 || Striking ≥ 10
|-
|-
| GH 202 || [[Media:GH-202.jpg|Green Orb with arms]] || GH 101 || Striking < 10
| GH 202 || [[Green Orb with arms]] || GH 101 || Striking < 10
|-
|-
| rowspan=4|3 || rowspan=4|50-79 || GH 301 || [[Media:GH301.jpg|Dragon]] || GH 201 || Striking ≥ 20
| rowspan=4|3 || rowspan=4|50-79 || GH 301 || [[Dragon]] || GH 201 || Striking ≥ 20
|-
|-
| GH 302 || [[Media:GH302.jpg|Cat]] || GH 201 || Striking < 20
| GH 302 || [[Cat]] || GH 201 || Striking < 20
|-
|-
| GH 303 || [[Media:GH303.jpg|Angel]] || GH 202 || TECH < 20
| GH 303 || [[Angel]] || GH 202 || TECH < 20
|-
|-
| GH 304 || [[Media:GH304.jpg|Bird]] || GH 202 || TECH ≥ 20
| GH 304 || [[Bird]] || GH 202 || TECH ≥ 20
|-
|-
| rowspan=8|4 || rowspan=8|80-100 || GH 410 || [[Media:GH-410.jpg|Maid]] ([[Swords]])|| GH 301 || Striking ≥ 30
| rowspan=8|4 || rowspan=8|80-100 || GH 410 || [[Maid]] || GH 301 || Striking ≥ 30
|-
|-
| rowspan=2| GH 420 || rowspan=2| [[Media:GH-420.JPG|Gypsy]] ([[Claws]]) || GH 301 || Striking < 30
| rowspan=2| GH 420 || rowspan=2| [[Gypsy]] || GH 301 || Striking < 30
|-
|-
| GH 302 || Ranged < 30
| GH 302 || Ranged < 30
|-
|-
| rowspan=2| GH 430 || rowspan=2| [[Media:GH-430.jpg|Farm Girl]] ([[Handguns]]) || GH 302 || Ranged ≥ 30
| rowspan=2| GH 430 || rowspan=2| [[Farm Girl]] || GH 302 || Ranged ≥ 30
|-
|-
| GH 303 || Ranged ≥ 30
| GH 303 || Ranged ≥ 30
|-
|-
| rowspan=2| GH 440 || rowspan=2| [[Media:GH-440.jpg|Tomboy]] ([[Shotguns]]) || GH 303 || Ranged < 30
| rowspan=2| GH 440 || rowspan=2| [[Tomboy]] || GH 303 || Ranged < 30
|-
|-
| GH 304 || TECH < 30
| GH 304 || TECH < 30
|-
|-
| GH 450 || [[Media:GH-450.jpg|Magician]] ([[Rods]]) || GH 304 || TECH ≥ 30
| GH 450 || [[Magician]] || GH 304 || TECH ≥ 30
|}
|}
 
<!--
=== Partner machines in combat ===
=== Partner Machines in Combat ===


When PMs evolve to their fourth stage, they will grant their owner their own [[Partner Card]], allowing them to be added to the party as [[partner characters]].
When PMs evolve to their fourth stage, they will grant their owner their own [[Partner Card]], allowing them to be added to the party as [[partner characters]].
Line 297: Line 291:
|-  
|-  
|}
|}
 
-->
== Feeding chart ==
== Feeding Chart ==


{| class="wikitable"
{| class="wikitable"
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
! Item Type !! Stat !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
|-
|-
| rowspan=2 | [[Recovery Items|Restoratives]] /<br>[[Foods]] /<br>[[PA Fragments]]
| rowspan=2 | [[Consumables|Restoratives]] /<br>[[Food]] /<br>[[PA Fragment]]
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
|-
|-
Line 313: Line 307:
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
|-
|-
| rowspan=2 | [[Melee weapons]]
| rowspan=2 | [[Weapons|Melee weapons]]
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
|-
|-
| TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
| TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
|-
|-
| rowspan=2 | [[Ranged weapons]]
| rowspan=2 | [[Weapons|Ranged weapons]]
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
|-
|-
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
|-
|-
| rowspan=2 | [[Casting weapons]]
| rowspan=2 | [[Weapons|TECHNIC weapons]]
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
|-
|-
| TECHNIC || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
| TECHNIC || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
|-
|-
| rowspan=2 | [[Line shields]]
| rowspan=2 | [[Line Shields]]
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
|-
|-
Line 340: Line 334:
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
|-
|-
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
! Item Type !! Stat !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
|-
|-
| [[Clothes]]
| [[Clothes and Parts|Clothes]]
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
|-
|-
| rowspan=2 | [[Parts]]
| rowspan=2 | [[Clothes and Parts|Parts]]
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
|-
|-
Line 355: Line 349:
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
|-
|-
| rowspan=2 | [[Skill disks]]
| rowspan=2 | [[Photon Art Disks|Skill disks]]
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
|-
|-
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
|-
|-
| rowspan=2 | [[Bullet disks]]
| rowspan=2 | [[Photon Art Disks|Bullet disks]]
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
|-
|-
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
|-
|-
| rowspan=2 | [[TECHNIC disks]]
| rowspan=2 | [[Photon Art Disks|TECHNIC disks]]
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
|-
|-
| TECHNIC || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
| TECHNIC || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
|-
|-
| [[Room decorations]]
| [[Room Decorations]]
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
|}
|}


== Feeding responses ==
== Feeding Responses ==


No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's [[star rarity]] or function.
No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's star rarity or function.


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"

Revision as of 16:41, 23 August 2020

Description

A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.

PMs have several functions, including:

Statistics

Stat Name Effect
Striking Used in synthesizing Striking Weapons.
Ranged Used in synthesizing Ranged Weapons.
TECH Used in synthesizing TECHNIC Weapons.
Armor Used in synthesizing Line Shields.
Production Level The sum of the four stats above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St) A PM's efficiency in combat, caps at 200.
A requirement for EX Evolution Devices.

Item Storage

PMs start with 300 inventory slots. Each Nanotranser X adds 50 extra inventory slots to your PM. Up to four devices can be used, thus increasing your PM's storage by 200 items.

Battle Stat. (B St)

B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:

Completion Rank % of a B St level raised
S 24%
A 15%
B 10%
C 5%

Production Level

Striking, Ranged, TECH, and Armor are raised through the use of the Give item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points equals one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
  • If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.

PMs will not accept synthesis boards, grinders, or presents.

When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of Item Synthesis: striking, ranged, or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis.

The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any Item Synthesis that has yet completed will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").

Stages of Evolution

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 0-19 GH 101 Red Orb - -
2 20-49 GH 201 Blue Orb with arms GH 101 Striking ≥ 10
GH 202 Green Orb with arms GH 101 Striking < 10
3 50-79 GH 301 Dragon GH 201 Striking ≥ 20
GH 302 Cat GH 201 Striking < 20
GH 303 Angel GH 202 TECH < 20
GH 304 Bird GH 202 TECH ≥ 20
4 80-100 GH 410 Maid GH 301 Striking ≥ 30
GH 420 Gypsy GH 301 Striking < 30
GH 302 Ranged < 30
GH 430 Farm Girl GH 302 Ranged ≥ 30
GH 303 Ranged ≥ 30
GH 440 Tomboy GH 303 Ranged < 30
GH 304 TECH < 30
GH 450 Magician GH 304 TECH ≥ 30

Feeding Chart

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Food /
PA Fragment
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged weapons Ranged +4 +8 +12 +15 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Line Shields Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +23 +25 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Room Decorations Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Feeding Responses

No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's star rarity or function.

Item Type Response
1★-2★ This doesn't taste very fresh...
3★-4★ It tastes... interesting.
5★-6★ Munch munch...
7★-8★ This could use a little salt.
9★-10★ A complex but bold flavor!
11★-12★ Mm! This is good!
13★-14★ I can't believe anything could taste this good!
15★ Ah...I'm so happy...
PM Device and EX Device Mm! Tasty!