Partner Machines: Difference between revisions
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==Description== | ==Description== | ||
A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each [[ | A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each [[My Room|player's room]]. | ||
PMs have several functions, including: | PMs have several functions, including: | ||
* | * Item storage (300 stacks of items or up to 500 stacks by using a [[Nanotranser X]]). | ||
* [[Item Synthesis]]. | |||
* [[Item | * A list of various [[Synthesis Tips|synthesis tips]]. | ||
* A list of various [[ | * [[My Room|Room]] features. | ||
* [[ | * [[Player Shops|Player shop]] cashier. | ||
* [[Player | * Battle-usable partner character (fourth-stage only). | ||
* Battle-usable | |||
==Statistics== | ==Statistics== | ||
Line 20: | Line 16: | ||
! Stat Name || Effect | ! Stat Name || Effect | ||
|- | |- | ||
| Striking || Used in synthesizing Striking [[ | | Striking || Used in synthesizing Striking [[Weapons]]. | ||
|- | |- | ||
| Ranged || Used in synthesizing Ranged [[ | | Ranged || Used in synthesizing Ranged [[Weapons]]. | ||
|- | |- | ||
| TECH || Used in synthesizing TECHNIC [[ | | TECH || Used in synthesizing TECHNIC [[Weapons]]. | ||
|- | |- | ||
| Armor || Used in synthesizing [[ | | Armor || Used in synthesizing [[Line Shields]]. | ||
|- | |- | ||
| Production Level || The sum of the four stats above, caps at 100. <br>PM evolution occurs as this rises. | | Production Level || The sum of the four stats above, caps at 100. <br>PM evolution occurs as this rises. | ||
Line 47: | Line 43: | ||
| S || 24% | | S || 24% | ||
|- | |- | ||
| A || | | A || 15% | ||
|- | |- | ||
| B || | | B || 10% | ||
|- | |- | ||
| C || | | C || 5% | ||
|} | |} | ||
=== Production | === Production Level === | ||
Striking, | Striking, Ranged, TECH, and Armor are raised through the use of the ''Give item'' function. Select ''Give item'' from the ''P Machinery Function'' menu to show a list of items which the PM can consume. Each consumed item will [[Partner Machines#Feeding_chart|raise and/or lower]] synthesis stats by a number of points. One hundred points equals one production level. Production level cannot be lowered without [[PM Device ZERO|resetting the PM]]. There is a limit to the number of items a PM can consume at one time: | ||
* If you feed a PM one item, its "fed" count raises by 1. | * If you feed a PM one item, its "fed" count raises by 1. | ||
Line 61: | Line 57: | ||
* If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0. | * If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0. | ||
PMs will not accept | PMs will not accept synthesis boards, grinders, or presents. | ||
When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of [[Item Synthesis]]: striking, ranged, or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis. | |||
The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted | The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any [[Item Synthesis]] that has yet completed will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full"). | ||
=== Stages of | === Stages of Evolution === | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats | ! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats | ||
|- | |- | ||
| 1 || 0-19 || GH 101 || [[ | | 1 || 0-19 || GH 101 || [[Red Orb]] || - || - | ||
|- | |- | ||
| rowspan=2|2 || rowspan=2|20-49 || GH 201 || [[ | | rowspan=2|2 || rowspan=2|20-49 || GH 201 || [[Blue Orb with arms]] || GH 101 || Striking ≥ 10 | ||
|- | |- | ||
| GH 202 || [[ | | GH 202 || [[Green Orb with arms]] || GH 101 || Striking < 10 | ||
|- | |- | ||
| rowspan=4|3 || rowspan=4|50-79 || GH 301 || [[ | | rowspan=4|3 || rowspan=4|50-79 || GH 301 || [[Dragon]] || GH 201 || Striking ≥ 20 | ||
|- | |- | ||
| GH 302 || [[ | | GH 302 || [[Cat]] || GH 201 || Striking < 20 | ||
|- | |- | ||
| GH 303 || [[ | | GH 303 || [[Angel]] || GH 202 || TECH < 20 | ||
|- | |- | ||
| GH 304 || [[ | | GH 304 || [[Bird]] || GH 202 || TECH ≥ 20 | ||
|- | |- | ||
| rowspan=8|4 || rowspan=8|80-100 || GH 410 || [[ | | rowspan=8|4 || rowspan=8|80-100 || GH 410 || [[Maid]] || GH 301 || Striking ≥ 30 | ||
|- | |- | ||
| rowspan=2| GH 420 || rowspan=2| [[ | | rowspan=2| GH 420 || rowspan=2| [[Gypsy]] || GH 301 || Striking < 30 | ||
|- | |- | ||
| GH 302 || Ranged < 30 | | GH 302 || Ranged < 30 | ||
|- | |- | ||
| rowspan=2| GH 430 || rowspan=2| [[ | | rowspan=2| GH 430 || rowspan=2| [[Farm Girl]] || GH 302 || Ranged ≥ 30 | ||
|- | |- | ||
| GH 303 || Ranged ≥ 30 | | GH 303 || Ranged ≥ 30 | ||
|- | |- | ||
| rowspan=2| GH 440 || rowspan=2| [[ | | rowspan=2| GH 440 || rowspan=2| [[Tomboy]] || GH 303 || Ranged < 30 | ||
|- | |- | ||
| GH 304 || TECH < 30 | | GH 304 || TECH < 30 | ||
|- | |- | ||
| GH 450 || [[ | | GH 450 || [[Magician]] || GH 304 || TECH ≥ 30 | ||
|} | |} | ||
<!-- | |||
=== Partner | === Partner Machines in Combat === | ||
When PMs evolve to their fourth stage, they will grant their owner their own [[Partner Card]], allowing them to be added to the party as [[partner characters]]. | When PMs evolve to their fourth stage, they will grant their owner their own [[Partner Card]], allowing them to be added to the party as [[partner characters]]. | ||
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|- | |- | ||
|} | |} | ||
--> | |||
== Feeding | == Feeding Chart == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Item Type !! Stat !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★ | ||
|- | |- | ||
| rowspan=2 | [[ | | rowspan=2 | [[Consumables|Restoratives]] /<br>[[Food]] /<br>[[PA Fragment]] | ||
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | | Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | ||
|- | |- | ||
Line 313: | Line 307: | ||
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | | TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | ||
|- | |- | ||
| rowspan=2 | [[Melee weapons]] | | rowspan=2 | [[Weapons|Melee weapons]] | ||
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 | | Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 | ||
|- | |- | ||
| TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | | TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | ||
|- | |- | ||
| rowspan=2 | [[Ranged weapons]] | | rowspan=2 | [[Weapons|Ranged weapons]] | ||
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 | | Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 | ||
|- | |- | ||
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | | Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | ||
|- | |- | ||
| rowspan=2 | [[ | | rowspan=2 | [[Weapons|TECHNIC weapons]] | ||
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | | Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | ||
|- | |- | ||
| TECHNIC || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 | | TECHNIC || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 | ||
|- | |- | ||
| rowspan=2 | [[Line | | rowspan=2 | [[Line Shields]] | ||
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | | Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | ||
|- | |- | ||
Line 340: | Line 334: | ||
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | | Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | ||
|- | |- | ||
! | ! Item Type !! Stat !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★ | ||
|- | |- | ||
| [[Clothes]] | | [[Clothes and Parts|Clothes]] | ||
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | | Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | ||
|- | |- | ||
| rowspan=2 | [[Parts]] | | rowspan=2 | [[Clothes and Parts|Parts]] | ||
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | | TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | ||
|- | |- | ||
Line 355: | Line 349: | ||
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7 | | Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7 | ||
|- | |- | ||
| rowspan=2 | [[Skill disks]] | | rowspan=2 | [[Photon Art Disks|Skill disks]] | ||
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 | | Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 | ||
|- | |- | ||
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | | TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | ||
|- | |- | ||
| rowspan=2 | [[Bullet disks]] | | rowspan=2 | [[Photon Art Disks|Bullet disks]] | ||
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 | | Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 | ||
|- | |- | ||
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | | Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | ||
|- | |- | ||
| rowspan=2 | [[TECHNIC disks]] | | rowspan=2 | [[Photon Art Disks|TECHNIC disks]] | ||
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | | Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | ||
|- | |- | ||
| TECHNIC || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 | | TECHNIC || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 | ||
|- | |- | ||
| [[Room | | [[Room Decorations]] | ||
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13 | | Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13 | ||
|} | |} | ||
== Feeding | == Feeding Responses == | ||
No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's | No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's star rarity or function. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" |
Revision as of 16:41, 23 August 2020
Description
A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.
PMs have several functions, including:
- Item storage (300 stacks of items or up to 500 stacks by using a Nanotranser X).
- Item Synthesis.
- A list of various synthesis tips.
- Room features.
- Player shop cashier.
- Battle-usable partner character (fourth-stage only).
Statistics
Stat Name | Effect |
---|---|
Striking | Used in synthesizing Striking Weapons. |
Ranged | Used in synthesizing Ranged Weapons. |
TECH | Used in synthesizing TECHNIC Weapons. |
Armor | Used in synthesizing Line Shields. |
Production Level | The sum of the four stats above, caps at 100. PM evolution occurs as this rises. |
Battle Stat (B St) | A PM's efficiency in combat, caps at 200. A requirement for EX Evolution Devices. |
Item Storage
PMs start with 300 inventory slots. Each Nanotranser X adds 50 extra inventory slots to your PM. Up to four devices can be used, thus increasing your PM's storage by 200 items.
Battle Stat. (B St)
B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:
Completion Rank | % of a B St level raised |
---|---|
S | 24% |
A | 15% |
B | 10% |
C | 5% |
Production Level
Striking, Ranged, TECH, and Armor are raised through the use of the Give item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points equals one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:
- If you feed a PM one item, its "fed" count raises by 1.
- Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
- If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.
PMs will not accept synthesis boards, grinders, or presents.
When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of Item Synthesis: striking, ranged, or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis.
The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any Item Synthesis that has yet completed will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").
Stages of Evolution
Stage | Prod. Lv. | Name | Appearance | Prev. Model | Req. Stats |
---|---|---|---|---|---|
1 | 0-19 | GH 101 | Red Orb | - | - |
2 | 20-49 | GH 201 | Blue Orb with arms | GH 101 | Striking ≥ 10 |
GH 202 | Green Orb with arms | GH 101 | Striking < 10 | ||
3 | 50-79 | GH 301 | Dragon | GH 201 | Striking ≥ 20 |
GH 302 | Cat | GH 201 | Striking < 20 | ||
GH 303 | Angel | GH 202 | TECH < 20 | ||
GH 304 | Bird | GH 202 | TECH ≥ 20 | ||
4 | 80-100 | GH 410 | Maid | GH 301 | Striking ≥ 30 |
GH 420 | Gypsy | GH 301 | Striking < 30 | ||
GH 302 | Ranged < 30 | ||||
GH 430 | Farm Girl | GH 302 | Ranged ≥ 30 | ||
GH 303 | Ranged ≥ 30 | ||||
GH 440 | Tomboy | GH 303 | Ranged < 30 | ||
GH 304 | TECH < 30 | ||||
GH 450 | Magician | GH 304 | TECH ≥ 30 |
Feeding Chart
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Food / PA Fragment |
Striking | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
TECHNIC | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Traps | Ranged | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
TECHNIC | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Ranged weapons | Ranged | +4 | +8 | +12 | +15 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
TECHNIC weapons | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
TECHNIC | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Line Shields | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Armor | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Units | Ranged | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
TECHNIC | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | |
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
Clothes | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Parts | TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +23 | +25 | +30 | +33 | +36 | |
Ingredients | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Skill disks | Striking | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet disks | Ranged | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
TECHNIC disks | Striking | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
TECHNIC | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Room Decorations | Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Feeding Responses
No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's star rarity or function.
Item Type | Response |
---|---|
1★-2★ | This doesn't taste very fresh... |
3★-4★ | It tastes... interesting. |
5★-6★ | Munch munch... |
7★-8★ | This could use a little salt. |
9★-10★ | A complex but bold flavor! |
11★-12★ | Mm! This is good! |
13★-14★ | I can't believe anything could taste this good! |
15★ | Ah...I'm so happy... |
PM Device and EX Device | Mm! Tasty! |